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Augmented Reality in Training – Should Organizations Adopt it?

Kitaboo

Augmented Reality has gained popularity post the introduction of the Pokémon Go game but the technology was introduced much before. Organizations are starting to realize the potential of Augmented Reality technology when integrated with other information. What is Augmented Reality? billion U.S.

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Virtually Amazing: What to Know about Augmented Reality (AR) for eLearning

eLearningMind

If augmented reality (AR) was a once prediction of a few futurists, that’s not the case anymore. So today, we’ll talk about augmented reality in eLearning. What Is Augmented Reality? To give you an example of interactive learning with augmented reality, picture a textbook.

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The New eLearning Ecosystem in 2024: ChatGPT, Chatbots, and Beyond

Infopro Learning

As the adoption of eLearning continues to grow, ChatGPT and chatbots are expected to become even more sophisticated and efficient in 2024. Augmented Reality (AR) and Virtual Reality (VR):  AR and VR technologies provide a unique opportunity for immersive, on-the-job training experiences. trillion by 2030.

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Interactive Learning Experiences: Gamification in Educational Content

Kitaboo

Gamification is changing education for the better, and it’s not just a trend – it’s a smart move. With points, levels, challenges, and rewards, gamification makes learning fun and immersive. With points, levels, challenges, and rewards, gamification makes learning fun and immersive. Table of Contents: I.

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Driving Performance Excellence in BFSI: Focus Areas for L&D Initiatives in 2023

Infopro Learning

Organizations should use a mix of eLearning, gamification, and other interactive training methods to keep employees engaged and motivated. Adopting Augmented Reality (AR) and Virtual Reality (VR) technologies: AR and VR technologies can potentially revolutionize the BFSI industry.

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Free eBook: Why You Should Adopt Gamification For Corporate Training

EI Design

Organizations today cannot ignore the use of gamification in their learning strategy. This free eBook Why You Should Adopt Gamification For Corporate Training provides insights on how gamification is poised to impact corporate training and why it makes business sense to adopt it. About The eBook.

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Corporate Training Through Mobile Learning for Remote Workers

Thinkdom

Notably, industries like Computer and IT, Marketing, and Medical and Health lead in remote work adoption, with Accounting and Finance swiftly catching up. The takeaway is clear: remote work is solidifying as a permanent feature, adopted by diverse fields. Reportedly, 16% of U.S. companies already operate fully remotely.