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TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Here are some videos of the gamification products we discussed. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Blog posts discussing subjects covered in presentation: Consider Player/Game Interactions. Combining Zombies and Running…Gamification of Exercise.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Blog posts discussing subjects covered in presentation: Two Types of Gamification.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Saw a bunch colleagues and friends, and had lots of fun in the Gamification Workshop. So the slides to the Gamification workshop can be found here. Understanding Games and Gamification for Serious Learning. Understanding Games and Gamification for Learning from Karl Kapp. Pictures from the Gamification Workshop.

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6 Best Ways to Deliver Online Training Program

Hurix Digital

Online training is a completely different world, and applying the time-tested techniques of offline training might not work here. Gamification – Educational games are probably the best way to teach learners without boring them. Blended Learning – Blended learning is a combination of online and offline training.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Here are the slides from my presentation, my workshop on “Games and Gamification” with Koreen Olbrish will be in another post. The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Consider Player/Game Interactions. Combining Zombies and Running…Gamification of Exercise.

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10 Game Based Learning Platforms

Ed App

This strategy can be combined with gamification , which transforms regular training modules into casual smartphone games so it doesn’t feel like doing another work task. . Gamification is proven to result in 90% (or higher) completion rates compared to typical eLearning courses. Gamification & leaderboards. Leaderboards.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Blog posts discussing subjects covered in presentation: Consider Player/Game Interactions. Companies Mentioned Designing Digitally.