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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

Gamification: Games and game-like elements can make training more engaging and fun. In a metaverse gaming environment, Non-fungible Tokens (NFTs) can serve as incentives for players to strive for higher levels of achievement. This highlights the increasing necessity for metaverse training.

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Serious Games & e-learning Gamification #ICELW Concurrent Session Notes

Learning Visions

Games = organized play (Prensky (2001) Serious games = games with purpose Gamification = use of game design elemnts in non-game contexts (Deterding, 2011) Beyond complexity…a methodology (HEXA-GameBasedLearning GBL): 1. What analytics are we looking at? If the player doesn’t have a positive experience, then we are also failing.

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Need for Personalized Gamification in Organizations

Ed App

What is Gamification design? Gamification design is a strategy that applies game mechanics and elements of gameplay to the learning content with an intent to engage learners. Gamification has been in vogue for years, but it is only in recent times that corporates have begun using this in the training context.

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10 Gamification Training Software

Ed App

Compared to traditional training methods like seminars or text-heavy learning modules, gamification allows L&D professionals to accelerate and improve their training, onboarding, and compliance processes and motivate their employees. Gamification Training Software #1 – EdApp. Gamification Training Software #2 – Qstream.

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Application of Gamification in FMCG Industry

Ed App

The advent of big data, geo-marketing, and local delivery models has brought smaller players into the competition. They have been able to provide the same wholesome customer buying and servicing experience as the big industry players. Gamification, the answer to training programs for retail employees. Gamification strategy.

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TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Here are some videos of the gamification products we discussed. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Here are the slides.

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New Directions in Sales Performance

PDG

Selling means different things to different people, whether that’s CRM, sales goals, operations, analytics, training, the sales tech stack, compensation, commission, and more. It’s up to sales leaders to nurture and reinforce A-player behaviors among the B-players to enable them to sell more effectively.

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