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10 Emerging technologies in E-learning

Adobe Captivate

Augmented reality. Augmented reality is an exciting topic that educators need to know. The use of augmented reality visual content is able to catch student’s attention. Internet of things(IOT). Many of you people are wondering what is internet of things or simply IOT. Cloud computing.

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Cloud-Based Virtual Training: Empowering Remote Learning for the Digital Age

Appsembler

This cutting-edge approach leverages cloud computing to deliver immersive and engaging learning experiences to learners worldwide. Embracing the power of remote learning , cloud-based virtual training offers unparalleled flexibility, scalability, and cost-effectiveness for both learners and organizations.

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The Relevance of Blended Learning in Modern Workplace Learning

Origin Learning

The growth of Augmented Reality and Virtual Reality solutions has emboldened organizations to create and offer AR/VR-based learning solutions to customers who have the budget to afford them. A few years ago, a leading American cloud-computing company came to us with a challenge that they had not been able to resolve.

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Learning in the Metaverse: HR will be the champions of this new way of work

STRIVR

Have you heard of the Internet of Things? This is the Internet of Places. It’s an immersive 3D digital experience, born from gaming, that includes everything from virtual reality (VR) to augmented reality (AR) to complete digital immersion into a virtual world. So what’s needed to cross the bridge to prime time?

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#ICELW Opening Keynote with Steve Wheeler @timbuckteeth "The Future is Mobile…Social…Personal"

Learning Visions

E.g., Thomas Edison did NOT write or talk about the Internet. Distributed (Cloud) Computing – outsourcing your memory. > Things that are connecting to the web that aren’t computers – toilets, refrigerators, heating systems. The Internet of Things = Ubiquitous Computing (computers will be embedded in everything!)

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Learning goes small, social, savvy

Origin Learning

Sure, most mobile learning is made possible by the increasing mobility of our devices, but the growing ubiquity of cloud computing is beginning to make specific devices less important than any time, anywhere access. Yet another way of having a productive engagement with the customer is the advent of Augmented Reality (AR) applications.

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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Branon Learning Management System App Stores Bob Little Apps, Not Courses Inge de Waard Augmented reality moves towards augmented learning with easy tools: Wikitude , Layar , ARToolKit. Situated learning (learning within context in a community of practice) grows thanks to augmented mobile reality. Learning apps.