Remove Augmented Reality Remove Flash to HTML5 Conversion Remove Gamification Remove Player
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7 Tips To Stay Ahead Of eLearning Trends And Adapt To Changes

Infopro Learning

For example, Flash players used to be an essential ingredient for eLearning courses. Then the news broke that new mobile devices wouldn’t support Flash, and opted for HTML5-based apps instead. Hence, the shift from Flash to HTML5 began, and eLearning professionals who were paying attention got a head start.

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7 Tips To Stay Ahead Of eLearning Trends And Adapt To Changes

Infopro Learning

For example, Flash players used to be an essential ingredient for eLearning courses. Then the news broke that new mobile devices wouldn’t support Flash, and opted for HTML5-based apps instead. Hence, the shift from Flash to HTML5 began, and eLearning professionals who were paying attention got a head start.

Trends 216
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Corporate Training & Development Trends to Watch Out for in 2020

Kitaboo

Gamification. Gamification, simply put, is the application of certain gaming techniques into the employee training program. Gaming usually involves competitive behavior, where players try to aim for the highest score. Augmented Reality. Virtual Reality. HTML5 Replaces Flash. To sum it up.

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My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

I agree the technologies to create, deploy and manage HTML5-based mobile web apps will greatly improve in 2012 but I don't feel they will mature to the point they can replace all native apps – at least in most of the primary enterprise use cases for learning that’s managed and tracked. Mobile App Debate Intensifies. Near Bullseye.

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Enterprise mLearning Predictions for 2012

mLearning Trends

I agree the technologies to create, deploy and manage HTML5-based mobile web apps will greatly improve in 2012 but I don't feel they will mature to the point they can replace all native apps – at least in most of the primary enterprise use cases for learning that’s managed and tracked. Flash Falters, HTML5 & ePUBs Gain in Popularity.

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9 Top eLearning Trends of 2017 from 49 Experts

eLearningArt

Gameful Design — This ranges from gamification to serious learning games. Also, in some way or other, Virtual Reality and Augmented Reality systems will surely find applicability in some sectors. This hurts established players who are freaking out trying to find new ways to reach customers. tweet this image].

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Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

One year ago today, I offered nine predictions running the gamut of hardware, software, industry players and general market movements based on trends we were experiencing in the commercial mobile learning marketplace; here’s my analysis of where these predictions landed twelve months later. Prediction #5. Authoring Tools Will Evolve.