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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

In recent years, the term has been used to describe the growing trend of virtual and augmented reality (AR/VR) technologies, which are being used to create immersive and interactive digital experiences. Gamification: Games and game-like elements can make training more engaging and fun.

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7 Key Benefits of Game-Based Education in a Digital World

Hurix Digital

The use of digital tools in education has been on the rise and this has made educators and students fall in love with game-based education. What is Game-Based Education? Game-based education is a type of innovative teaching methodology that defines learning outcomes. Let’s glance at the key benefits of game-based education.

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Integrating Games into eLearning

Association eLearning

People often just look at video games as fun, but they can also be played to aid learning. Listed below are examples of when gaming and learning are combined to give learners an optimal, innovative experience. The player is graded based on how many actions they take to make the optimal experience for the passengers.

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Key Measures You Must Adopt for a Sustainable Training Delivery

Infopro Learning

From instructor-led training programs to eLearning sessions and virtual technologies such as augmented reality, various training delivery methods cater to tailored learning needs, job roles, and interests. So, an organization wants to become a key player in innovation.

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Augmented Reality – Now A Reality at Upside

Upside Learning

We first posted about Augmented Reality way back in April 2009. Street Racing is a simple car controller ‘game’ (well, the game part is still under development) where you have to control the marker like a car steering to steer the car and avoid hitting obstacles. Click ALLOW on “Flash Player settings” popup.

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What are the 4 C’s of Game-Based Learning?

Hurix Digital

Game-based learning is a teaching strategy that invokes games to achieve specific learning outcomes. As such, game-based learning is a supplemental tool that K12 educators use in classrooms across the globe. Indeed, educational video games are designed to support, rather than replace traditional teaching methods.

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The ARG experience

Clark Quinn

In preparing a couple of presentation for the Realities 360 conference coming up late this month, I got thinking about ARGs again. ARGs (alternate reality games) were going to be the thing, but some colleagues suggest that the costs were problematic. And the player is similarly sending messages as responses.