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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

Neal Stephenson, a science fiction author, coined the term “metaverse” to describe a shared virtual world where users can interact with each other and even with virtual objects in real-time. The metaverse, or virtual reality environment, has many benefits for corporate training programs.

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Virtually Amazing: What to Know about Augmented Reality (AR) for eLearning

eLearningMind

If augmented reality (AR) was a once prediction of a few futurists, that’s not the case anymore. Nowadays, AR technology has real applications in real-world contexts—and eLearning is one of those contexts. So today, we’ll talk about augmented reality in eLearning. What Is Augmented Reality?

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Innovation Workshop: Virtual Reality, Augmented Reality and 360 Video Explained

Coreaxis

Virtual reality and other forms of innovative learning will help your employees: Learn by doing Enhance creativity Create memorable experiences Visualize complex functions. When applying these technologies, you don’t need to worry about people making mistakes, which can be expensive in the real world.

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Custom eLearning Services: Your Key to Interactive and Immersive Learning Experiences

Brilliant Teams

Custom eLearning Services: Your Key to Interactive and Immersive Learning Experiences In a world buzzing with information, learning has evolved beyond traditional classrooms. Videos, simulations, and interactive quizzes stimulate active participation, enhancing comprehension and retention.

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Augmented Reality: Is it the Future of eLearning

ProProfs

In the technology space, people are extensively discussing the relevance of augmented reality (AR) and its varied applications. In this post, we will explore what augmented reality means, few of its uses and importance to elearning space. What is Augmented Reality? Uses of Augmented Reality.

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Looking at the Role of AR & VR in the Publishing Industry

Hurix Digital

Two cutting-edge technologies revolutionizing publishing are augmented reality (AR) and virtual reality (VR). This blog outlines the function of augmented reality (AR) and virtual reality (VR) in the publishing sector, as well as their advantages and possibilities for improving reader engagement and digital storytelling.

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Gamification in eLearning: Global Trends to Keep an Eye On!

Hurix Digital

Gamification has been redefining learning experiences in the digital learning space in recent years. Driven by engaging content and interactive technology, gamification in eLearning has emerged as a popular approach to education. This article explores gamification in education and discusses emerging global trends.