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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

Gamification: Games and game-like elements can make training more engaging and fun. Employees can participate in virtual scenarios and competitions, encouraging them to learn and apply the skills they have acquired. These insights could potentially drive the development of new and innovative learning approaches.

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6 Killer Examples Of Gamification In eLearning

Adobe Captivate

Gamification in eLearning is fast emerging as an effective technique to engage learners. It has found its place under the sun for serious learning (that is, meeting specified learning outcomes). Using Gamification In eLearning. Let’s first understand what gamification is and how it is different from playing games.

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Everything You Must Know Before Selecting Gamification Services

Hurix Digital

Gamification and games are not the same things – while games are for fun and recreation, gamification refers to an instructional strategy with the aim to increase engagement, motivation, and participation. Gamification integrates game strategies such as point scoring, competition features, rules of play, etc., billion in 2018.

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Game Element: Pattern Recognition

Kapp Notes

They can also be found in behavior, economies and historical events. In the game the player attempts to align 3 X’s or 3 O’s before an opponent can do the same. This process requires the player to both focuses on the pattern he or she is creating with their moves as well as the pattern of the opposing player.

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Taking gamification in training to the next level

Matrix

Gamification – an effective panacea. Gamification as a concept has been around since 2002 when Nick Pelling coined the term but has become increasingly popular in the last decade. In a nutshell, gamification refers to the use of game elements in a non-gaming context to drive user engagement, loyalty or motivate the desired action.

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Gamification Examples: How to bring fun into business eLearning

eFront

Gamification is a merger of technology and psychology that makes learning fun and engaging. However, one cannot successfully apply gamification examples in business eLearning environments without first understanding the intent and purpose behind it. Gamification is, therefore, more than just fun and games.

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TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

We had over 2,000 people register for the webinar to check out the topic and to learn a little more. Here are some videos of the gamification products we discussed. It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar.