article thumbnail

Using Games and Avatars to Change Learner Behavior

Kapp Notes

This is interesting by itself but when you combine it with the results of other similar studies, it becomes clear that pro-social games can and do influence behavior positively. Other research has shown that pro-social games—games where the player is helping others—have a positive influence on pro-social behavior. Baughman, S.L.,

Behavior 257
article thumbnail

Consider Player/Game Interactions

Kapp Notes

The best way to design from that perspective is to think about what the learner needs to do on the job and try to mimic those activities, actions or behaviors in the game and then design the game so the player has to do those activities. Start with the tasks of the job.

Player 180
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Go Beyond Boring: Creating Scenario-based Learning That Engages Participants (Podcast)

Experiencing eLearning

Since the TLDC community has several D&D players, this version of the presentation has some references and examples related to D&D. He’s got a great vision for exactly how everything should go, and he’s confident the players are going to have a lot of fun following this journey he has precisely mapped out for them.

Podcasts 295
article thumbnail

Tax Refunds: Traditional vs Behavioral Economics Explained

The Game Agency

Tax Refunds: Traditional vs Behavioral Economics Explained. It’s part game design knowledge and a lot of behavioral psychology. Traditional vs. Behavioral economics. Behavioral economics is much newer, around 50 or so years. Game systems are perfect for utilizing this behavior effectively.

article thumbnail

How I used Learnworlds’ interactive video player to guide viewers’ attention

learnWorlds

Research gives this exact point: Managing as well as supporting viewers’ attention in videos enhances both behavioral and neuronal performance (Ebner et al. Besides, with the Learnworlds’ enhanced interactive video player it’s now very easy to cue a video. I wanted to apply this strategy to one of our Learnworlds Academy videos.

Player 74
article thumbnail

Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

In a metaverse gaming environment, Non-fungible Tokens (NFTs) can serve as incentives for players to strive for higher levels of achievement. This could include analyzing participation levels, attention to detail, engagement statistics, behavior patterns, and even making predictions for future learning.

article thumbnail

An Educator’s Guide to Using Game Mechanics for the Win

Raptivity

Players seek risks, challenges, rewards, and recognition when they play a game. Badges Players may be awarded badges once they accumulate a certain number of points. Provide a badge every time the player moves ahead without faltering in the scenario. It uses technology to track students’ behavior. Sounds familiar?

Games 187