Remove Collaborative Learning Remove Gamification Remove Learning Portal Remove Learning Styles
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4 Killer Examples Of Learning Portals For Corporate Training

Adobe Captivate

Usage of learning portals for corporate training initiatives is gaining momentum. In this article, I share 4 examples of how you can use them for both formal and informal learning to increase employee engagement. Learning Portals For Corporate Training: What Are Their Key Characteristics?

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Why You Should Adopt Learning Portals For Employee Engagement

EI Design

Learning portals are a great fit for formal training, performance support, and social learning. Learning Portals: Why You Should Adopt Them To Boost Employee Engagement. In fact, they can provide a complete Learning and Performance Ecosystem to the learners for specific initiatives or a combination thereof.

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10 Distance Learning Tools

Ed App

By fostering an engaging and collaborative learning environment on distance learning, you’re able to create an interactive learning experience among teams and peers even without physical interaction. Gamification features. Distance Learning Tool #2 – WizIQ. Customizable learning portal.

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10 Distance Learning Tools

Ed App

By fostering an engaging and collaborative learning environment on distance learning, you’re able to create an interactive learning experience among teams and peers even without physical interaction. Gamification features. Distance Learning Tool #2 – WizIQ. Customizable learning portal.

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How To Use Mobile Learning To Increase Employee Engagement And Boost Performance

Adobe Captivate

Gamification. Gamification for serious learning brings in high engagement, high completion rates, and sticky learning. All these lead to an increased probability of application of the acquired learning on the job, just what the Learning and Development teams dream of. Millennial-Centric Learning.

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Getting Started With Self-Directed Learning (SDL) – Featuring A Case Study

EI Design

Self-directed learning offers the control that adult learners seek: All adult learners want control of what and how they learn rather than being “prescribed” what they should learn. In addition to this, learners are recognized for contributions made through gamification aspects, like points and achievement badges.

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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

In the Business of Learning , publishers clearly needed to think about how they might go after specialized tools and content that meet particular industry or audience needs games and simulations web 2.0 approaches that leverage distributed content creation, social aspects as part of learning, collaborative learning and editing.