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2011 Continues Significant Changes in e-Learning Companies by Bill Brandon

LearningGuild

The New Year is underway with new acquisitions of e-Learning-related companies. changes to the players took place in the first week of 2011. Two important.

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Why Google Will Enter The E-Learning Industry

LearnDash

Of course, Google could go another route and just purchase an existing MOOC (or any e-learning company for that matter). I wouldn’t be surprised though to see some major players enter the e-learning industry in some capacity, the potential revenue is just too enticing.

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Not a Good Week for the Virtual Worlds Space

Kapp Notes

This was one of the alternatives I listed for something other than Second Life in my Alternatives to Second Life (continued, again) I described Metaplace as: Is a Flash-based virtual world platform that allows players to buy and sell items, own property and play online games. Because it is Flash-based there is no download required.

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Level Up Your Leadership Skills with Gamified Training and Learning Techniques

Dynamic Pixel

Consider their age group, industry background, job role, and learning style when designing game elements to ensure they will be engaging and relevant. Choose the right game mechanics : Game mechanics refer to the rules or guidelines that govern how players interact with the game elements.

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From Kindergarten to Graduation: The Lifelong Impact of K-12 Learning Benefits

Hurix Digital

Today, K12 EdTech companies enable you to access your lessons anywhere. You can find several K12 e-learning companies in India offering such facilities. Customized Learning Experiences Accessible technology and AI tools enable students to personalize their K12 online learning experiences.

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‘Game Theory’ of Game-based eLearning industry

Stratbeans

Now when learning is integrated into this, one can easily imagine that quality of learning is definitely improved. E-learning companies are creating game-based mobile apps to help learners get hold of the course content when they are both online and offline. Customizable Player. Characters.

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Five Reasons You Can’t Ignore Gamification

CLO Magazine

Typically, this requires the player to remember information, make judgments and seek certain outcomes. Knowledge retention is a big part of an employee’s daily life, so promoting the most effective types of learning isn’t just important for the employee, it’s essential to an organization’s growth.