March, 2013

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Articulate Storyline: A Better Way to Screen Capture

B Online Learning

One of the key features for any eLearning development tool is the ability to record, import and manipulate the real time use of any application running on the user’s desktop. This feature enables eLearning developers to directly build dynamic systems based training content that can be targeted to one or a number of audience types [.].

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eCombat: Lessons from the Interactive Battlefields of Afghanistan

Vignettes Learning

Our Belief. At Vignettes Learning we use stories in eLearning; however, we make them interactive. The emphasis is getting learners involved in the story and not just telling the learners the story. Synthesis. Spencer Ackerman features Vanguard of Valor, an interactive teaching tool built to instruct the mid-career officers who pass through the Army’s Combined Arms Center, about the lessons accumulated from years of hard-fought war in Afghanistan.

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Why Mobile Learning Is The Future Of Workplace Learning (Infographic)

Upside Learning

Not too long back I had posted the slide deck of my presentation at the 2012 CLO India Summit. Our Marketing folks got a little creative and converted this humble ppt into an infographic, a rather beautiful one. This infographic is a product of rounds of brain storming and iterations, and the efforts, patience and perseverance of the Marketing team.

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Two Types of #Gamification

Kapp Notes

Digging a little deeper into the concept of gamification, I think there are actually two types of gamification. The first type is Structural Gamification and the second is Content Gamification. Structural Gamification. This is the application of game-elements to propel a learner through content with no alteration or changes to the content itself. The content does not become game-like, only the structure around the content.

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Experience the Benefit of Fully Trainable AI-Powered Learning Companions

As a training manager looking to amplify your team's results, Knowledge Avatars are the next level. Beyond mere chatbots, Knowledge Avatars are companions, interactive tutors ready to educate the urgent information your team needs to excel in their roles. Knowledge Avatars are versatile and adaptable personal coaches! They can be customized with your company's knowledge via a simple upload of your data.

Our readers want you
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12 Common Complaints about Learning Management Systems (LMS)

Connect Thinking

Get any group of learning professionals in a room, and one of the first topics of discussion will be Learning Management Systems (LMS). I have rarely heard a learning professional say “ Our LMS does everything we need.” More often than not I hear complaints. Here are twelve (12) common complaints about Learning Management Systems. Our LMS doesn’t fit our existing administration workflows: A key reason to implement a LMS is to support efficient training administration.

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Adobe Captivate, TechSmith Camtasia Studio, Articulate Storyline: Production Times

The Logical Blog by IconLogic

by Kevin Siegel      One of the more common questions that I get from new eLearning developers is how much time it will take to produce published content. The answer I provide is dependent upon a couple of factors. For instance, which eLearning tool are you going to use to produce the lessons? Is it Adobe Captivate? How about TechSmith's Camtasia Studio?

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Ten tips to build interactivity

Raptivity

Interactivity is a key component in the learning process. While it’s relatively easy for a teacher in a classroom to interact with the learners and, by ‘reading’ the situation, involve them in the learning process in the most effective ways, [.].

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Mobile Learning – The Third Dimension

Upside Learning

An organization’s ability to learn, and translate that learning into action rapidly, is the ultimate competitive advantage. – Jack Welch. For today’s organizations, the quest for demonstrable ‘competitive advantage’ is unending and seen as the key to success. The ability to identify and capture this advantage is second only to retaining it, which, in the ever-changing landscape of globalization, shrinking markets and the shifting sands of technology is challenging to say the least!

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ABC: 10 reasons NOT to create a course and 10 other options

Jane Hart

My colleague, Clark Quinn, recently wrote a blog post, Yes, you do have to change, in which he explained how he felt that “ the elearning industry, and the broader learning industry, is severely underperforming the potential”. â?¦ [.].

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The Ultimate Guide to Monetizing Customer Learning

Every decision that goes into your learning monetization strategy matters for your organization’s bottom line. Our research has shown a clear correlation between high program maturity (and ROI!) and choosing the right monetization strategy. This eBook contains clear, actionable ways to approach packaging and pricing models that will help your association grow revenue, improve profitability, and drive expansion into new markets.

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Embedded Performer Support – A New Discipline

Living in Learning

We were eating lunch on a Wednesday when the elevator music was disrupted with an urgent announcement, “This is a code yellow alert – Repeat – This is a code yellow alert!” My colleagues all went to the laminated cards that hung around our necks The appropriate response needed to be timely; needed to trigger agility, and needed to be acted upon flawlessly.

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10 hot tips for moocers

E-Learning Provocateur

Now that I have participated in a mooc, I am naturally qualified to dispense expert advice about them. Lol! Seriously though, one aspect of moocs that I think requires urgent attention is the sense that many participants feel of being overwhelmed. This was certainly the case for some in the EDCMOOC , and I fear I was too dismissive of the issue in my previous blog post.

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Two Types of #Gamification

Kapp Notes

'Digging a little deeper into the concept of gamification, I think there are actually two types of gamification. The first type is Structural Gamification and the second is Content Gamification. Structural Gamification. This is the application of game-elements to propel a learner through content with no alteration or changes to the content itself. The content does not become game-like, only the structure around the content.

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Make it a Game

Raptivity

If you had the choice between reading through a training module or playing a game to learn the same concepts, which would you choose? Most of us would choose game-based learning hands-down over traditional training. Why? It’s more fun! Adds [.].

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Modernizing Hiring: The Rise of Contingent Recruitment in 2024

The job market is changing fast, and to stay ahead, your hiring strategy needs to be flexible. With recent economic shifts, more companies are turning to contingent workers for their adaptability and cost savings. In fact, 32% of businesses are already prioritizing contingent over traditional full-time positions. Curious to learn more? In our new guide, you'll discover: The major benefits of incorporating contingent workers into your team.

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Designing eLearning for iPads – Webinar Recording and Q&A

Upside Learning

Early this month we ran two webinars on “Designing eLearning for Pads (tablet)” A big thank you to all of you who were able to join us! We hope you enjoyed it and found it useful. The questions came thick and fast during the webinars, and while we managed to answer most of them, we ran out of time (and space) to answer all, as much as we would have liked to.

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Instructional design: from “packaging” to “scaffolding”

Jane Hart

In my recent posts, The changing role of L&D: from “packaging” to “scaffolding” plus “social capability building” and Towards the Connected L&D Department I wrote about the need to move from a focus on “packaging” training to “scaffolding” learning, and I said I would talk more about what “scaffolding” looks like.

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eLearning: Finding Characters

The Logical Blog by IconLogic

by AJ George. Want to add some character to your eLearning? Why not start with characters? Characters--cartoon drawings (or photograph cutouts) of people with various poses and expressions--are an easy and professional looking way to add personalization to your eLearning. Having a diversified set of characters can help you to visually tell a story with little effort.

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Confessions of an Online Facilitator

B Online Learning

There has always been a debate as to whether people are really interested in taking a course or getting a qualification that’s fully online. According to the Babson Survey Research Group 2011 study, approximately 31% of college students were taking at least one online course (Allen & Seaman, 2011). I’m sure the figures are much [.].

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Quickly Create Personalized Learning Experiences that Work

How can we actively engage learners 24/7, on their level and according to their interests, while respecting their learning styles? It’s not impossible. In this guide: Explore how to transform traditional, one-way videos into two-way interactive learning experiences Understand different types of artificial intelligence (AI), including - Generative vs.

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Are Classrooms Obsolete?

The Performance Improvement Blog

Sugata Mitra, winner of the 2013 TED prize , says, “Schools as we know them are obsolete.” His conclusion is based on his research with very poor children in India who, when given unfettered access to a computer, learned English, math, and science without being in school. Mitra calls this SOLE – a self-organizing learning environment. You might conclude that although SOLE is the future for poor kids in India, it is not the future for kids in urban centers in the West.

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Creating Engaging Courses on a Low Budget Using PowerPoint

Raptivity

Engagement can increase retention in courses With the explosion of online learning comes the issue of student attrition. It is well known that there is about a 10 -20% higher attrition rate for online students. One factor found in many [.

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Leading the Learning Revolution: A Review

Web Courseworks

I must admit that I was pretty excited to receive a copy of Jeff Cobb’s new book, Leading the Learning Revolution, in the mail recently. While not necessarily association, or even eLearning specific, Jeff drives home the point that the Learning Revolution is here, and that it’s time to capitalize on it. Although this book [.].

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Where does managed learning stop and self-managed learning begin?

Jane Hart

I was recently asked this question: Where does “managed learning” stop and “self-managed” learning begin? So I created a chart ,which I am sharing below, to visualise my thoughts. I am sure there are a few other boxes that could be included (so I’ll update this chart regularly), but this puts my recent posts into context.

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20 Common Mistakes Made by Inexperienced Project Managers

You’ve read the PMBOK® Guide several times, taken the certification exam for project managers, passed, and you are now a PMP®. So why do you keep making rookie mistakes? This whitepaper shows 20 of the most common mistakes that young or inexperienced project managers make, issues that can cost significant time and money. It's a good starting point for understanding how and why many PMs get themsleves into trouble, and provides guidance on the types of issues that PMs need to understand.

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eLearning and Training: The Basics of Translation & Localization

The Logical Blog by IconLogic

by Jen Weaver. For many training professionals, the translation of support materials is a fairly new task. If you're unfamiliar with it, translation can emerge as a large and daunting task. But it doesn't have to be! Understanding some common translation terminology and defining the basic scope for your project will equip you for success. First, let's break down the terms relative to translation: Translation: The rendering of written communication from one language into another.

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Four Videos on #Games for Learning, Education & Changing the World

Kapp Notes

Here are four videos by some really smart people discussing games for learning, education and changing the world. Their world views on games are interesting and they all tackle the concept slightly differently. How can their ideas influence your design of games, gamification and simulations for learning and instruction? Katie Salen. Daphne Bavelier.

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learning objectives: you need feed back to make them work

Challenge to Learn

If you read my blog on a frequent basis you will know that I believe that Learning Objectives and learning are two sides of the same medal. I want to share a story with you that gave me an insight yesterday. Some time ago I wanted to improved my bathroom and in a moment of insanity I decided that I would do that myself. It worked out sort of OK, but every now and then the bathroom would leak.

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The Game Changer: Interactivity Builder

Raptivity

Would you like to play an interactive game with me? It’s one of the more popular games used by instructional designers to create interest in a subject. Let’s start with a few hints from Wikipedia. An American television quiz show [.].

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HIA Technologies Turns a New Chapter in Interactive Learning

HIA Technologies announces the launch of Qvio™️ interactive video platform for learner-driven, AI-enabled, education. Viewers get instant answers to their questions directly from videos, interrupting when needed, and getting an author-validated answer!

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The Advantages of Knowledge Sharing

Dashe & Thomson

One of the hardest lessons to learn growing up is how to share… how to share your toys, your candy, and maybe your room with a sibling. As a child, it is difficult to get past the thought “but, it’s MINE!” We try to hang on with tightly to what [.] The post The Advantages of Knowledge Sharing appeared first on Social Learning Blog.

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Supporting self-managed team learning in the organisation

Jane Hart

This is a post in a series that I am writing about how the future role of L&D is moving from “packaging learning” to “scaffolding learning”. In the first post I explained that “packaging learning” involves organizing and wrapping up everything an individual needs to learn in a neat parcel, delivering it to them on a plate, and making sure they do it, whilst “scaffolding” is about supporting learning in many other less top-down organized ways.

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eLearning: The Use of Bold and Other Styles

The Logical Blog by IconLogic

by Kevin Siegel      I've been asked on more than one occasion to share my thoughts on the proper use of bold text in eLearning. Many organizations struggle with the choice between using bold text in training materials, including written documentation, eLearning lessons and PowerPoint presentations. When it comes to my  step-by-step workbooks , I'm a big fan of using bold text to call attention to important steps.