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Designing eLearning using Anderson's Revised Bloom's Taxonomy

BrainCert

Its six cognitive levels of learning, ranging from knowledge to evaluation, have been integrated into conventional educational design for several decades. Building upon the original Bloom's Taxonomy, this revised version provides a more contemporary and comprehensive view of the cognitive processes involved in learning.

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3 Basic Forms of Effective eLearning Activities

eFront

In any eLearning program, an activity or a group of activities are necessary to provoke learning experiences. When created the right way, learning activities can help users conquer challenging learning objectives. What if learning was only limited to the learning environment?

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eLearning in the Workplace

TalentLMS

Workplace learning, professional development and eLearning are phrases with increasingly blurred meanings. The same systems are extended to include learning management systems (LMS) that enable education and employee development. eLearning has become the cornerstone of education services to the mobile and the busy employee.

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Gamification In eLearning: 4 Awesome Examples Of Gamification In eLearning

Folio3

.” Or maybe the idea of gaming in eLearning intimidates you a little. There are a ton of methods to include games and gaming elements in your corporate eLearning, the truth is. The article explains the 4 most motivating instances of gamification in eLearning and everything you need to introduce gamification to your business.

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Interactive elearning: everything you need to know

Elucidat

Today’s employees are bored of outdated training programs and need something more exciting to get the learning juices flowing. This is where interactive elearning comes into play. Here, we’ll explore how to make elearning interactive, types of interactivity in elearning, best practices for designing and implementing it, and much more.

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8 Best Practices For Designing Gamified eLearning Experiences

Docebo

How To Design Gamified eLearning Experiences. There isn’t any doubt that gamification holds a prominent place in the future of eLearning. This comes as no surprise, thanks to the fact that gamified eLearning courses boost learner engagement , increase motivation , and trigger their competitive nature.

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Top 4 Tips For Adult Learning Theory You Need To Know

Roundtable Learning

Andragogy is a learning theory that describes qualities adults prefer in their learning experiences. Instructional designers use these qualities as strategies to develop training programs that resonate with adult learners and drive sustained behavior change. . You may be asking yourself, “How do adults learn best?”.