Getting Into the Flow: How Casual Games Increase Learning Engagement
Axonify
SEPTEMBER 2, 2016
A poll by the Gallup organization estimates that in 2015, “the majority (50.8%) of employees were ‘not engaged,’ while another 17.2% To make things more frustrating, games like Pokémon Go have captured the imagination and energy of millions of individuals. One route is to let employees play games. were ‘actively disengaged’.”
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