article thumbnail

Microlearning courseware: New lessons added to the editable Content Library

Ed App

Following the introduction of our new editable Content Library , the EdApp learning team has been designing and curating a collection of 25 easily accessible courses (and counting). Within the library, authors are free to simply select, personalise, rebrand, and deploy lessons within minutes. . Voice, Tone and Etiquette.

article thumbnail

10 Examples of Gamification in Corporate Training

Ed App

Gamification is a tactic that helps boost employee learning engagement and information retention in learning and development. We’ve compiled a list of examples of gamification in corporate training that you can apply to your training programs, including a blended training solution that can help you implement them easily. .

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

10 Learning Libraries

Ed App

Following the upward trend in online learning over the past few years, more and more companies are increasingly relying on e learning and m learning libraries to find off-the-shelf online resources that they can use to digitally train their staff. Learning Library #1 – EdApp. Key features: Editable learning library.

article thumbnail

10 eLearning gamification examples

Ed App

Whether you are a student, employee, or customer, gamification is paramount to creating an engaging and inclusive learning experience. Gamification takes elements of games such as leaderboards, rewards, and scoring, and then incorporates them into the learning experience. Reinforce key procedures through gamification.

article thumbnail

10 Gamification Training Software

Ed App

Compared to traditional training methods like seminars or text-heavy learning modules, gamification allows L&D professionals to accelerate and improve their training, onboarding, and compliance processes and motivate their employees. Gamification Training Software #1 – EdApp. Gamification Training Software #2 – Qstream.

article thumbnail

Let’s Kick COVID-19 course added to EdApp’s Content Library

Ed App

With new lessons added regularly and during this precarious time, we are proud to announce another valuable addition to EdApp’s editable Content Library : Let’s Kick COVID-19! The platform also facilitates a more engaging learning journey through features like spaced repetition and gamification. About Improvement Sciences.

Library 40
article thumbnail

Our approach to gamification

Ed App

While games are old, the term “gamification” is new. Gamification is the activity of applying gameplay methods to non-games to make them more engaging. According to experts , the term gamification didn’t become popular until 2010; however, people have been “gamifying” since the late 1800s. . The history of gamification.