TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners
Kapp Notes
AUGUST 7, 2012
Here are some videos of the gamification products we discussed. It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.
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