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How to Create an eLearning Organization Business Model

eFront

With most economies quickly moving towards knowledge-resourced survival strategies, eLearning is the most sought-after knowledge management pedagogy. The journal MERLOT (Journal of Online Learning and Teaching) is rife with research findings that suggest core strategies to develop an eLearning business model.

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Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

learning subject areas and learning purposes), learner characteristics, and game-based pedagogy with the design of an instructional game. References: Hays, R. Hershey: Information Science Reference. Journal of Educational Psychology. The effectiveness of instructional games: A literature review and. discussion.

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Blogging: Five of the best

Learning with e's

I haven't given up on peer reviewed publishing, but I have turned away from closed journals and publications toward openness and accessibility. The Meaning Of Pedagogy (>62,000 views, 8 comments) This was a post I wrote in response to questions from my students while working at the Plymouth Institute of Education. What The Flip? (>29,000

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Theories for the digital age: Self regulated learning

Learning with e's

[This is an excerpt from a forthcoming publication entitled: Personal Technologies in Education: Issues, Theories and Debates] References Beishuizen, J. Technology, Pedagogy and Education, 17 (3), 183-193. Technology, Pedagogy and Education, 17 (3), 195-205. Technology, Pedagogy and Education, 17 (3), 207-220. Delfino, M.,

Theory 103
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Teacher beliefs

Learning with e's

Teacher beliefs about pedagogy are central to the successful integration of new technologies into schools. References Ajzen, I. Journal of Experimental Social Psychology , 22, 453-474. Journal of Personality and Social Behaviour , 63 (5), 754-765. More on change management in schools next time. and Madden, T.

Journal 85
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Digital reflections

Learning with e's

A journal article by Kirk and Pitches (2013) is a useful starting point, because they identify three specific categories of technology that have a place in contemporary learning. Reference Kirk, C. Technology, Pedagogy and Education, 22 (2), 213-230. and Pitches, J. Unported License.

Digital 82
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Interview with Terry Anderson

Learning with e's

He is one of the pioneers of online and distance learning, and currently serves as the editor of the influential online open access journal International Review of Research in Open and Distance Learning ( IRRODL ). Second,to follow from Marshall McLuhan the Medium is the Pedagogy (first coined by Cousin (2005). Reference Cousin, G.

Pedagogy 104