Remove Open Source Remove Podcasts Remove Social Networks Remove Virtual World
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e-Clippings (Learning As Art): "Object-Centered Sociality" or What is Really at the Heart of Social Networks

Mark Oehlert

Now I saw this post in the Adaptive Path blog like a week or two ago; " The Shelf Life of Social Networks." " The post seems to be asking about why there seems to be a rise and fall to social networks and should we worry about that or just go along with it.

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The Evolution of the “Common eLearning Man”

eLearning Brothers

Between 1990-1999 is where the trend of virtual training started to emerge. Social networks and open source content were introduced and wildly accepted. Notable advancements: - Podcasting/Personal Broadcasting. Virtual worlds. Beginning Stage of the eLearning Man. Educational Gaming.

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e-Clippings (Learning As Art): "Virtual Worlds Platform Matrix" (Virtual Worlds Weekly)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « "1st Virtual World Shootout.Forterras OLIVE Platform Smokes Second Life" (Ambient Connections) | Main | TED Videos - Watch em all!! T2 Subscribe to e-Clippings (a division of blogoehlert) gapingvoid Understanding Comics Quoth he.

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e-Clippings (Learning As Art): Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Your integrity for a.t-shirt? Main | Help Firefox 3 Set a Guiness World Record!! Set up accounts at Facebook, LinkedIn, Flickr, Dopplr and Twitter. An arts degree is now perhaps the hottestcredential in the world of business."

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To Thrive, you Should Learn, Adapt, Innovate and Repeat

CrossKnowledge

In a world where you can crowdfund for capital or crowdsource for expertise, we need to think beyond the technology we work with today (computers, mobile devices), to think of technologies that will support new and more integrated solutions. Yet, it failed to adapt, innovate, or learn from the market (as did its competitors).

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e-Clippings (Learning As Art): Virtual Worlds Management Industry Forecast 2008

Mark Oehlert

What challenges do you expect 2008 to bring for the virtual worlds industry? Also examined in the report are the 2008 business goals for many of the leading companies in the industry. We asked participants the following questions: 1. What are your top 3 trend predictions for 2008? What business goals have you set for 2008?

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e-Clippings (Learning As Art): Worlds for Study: Invitation - Virtual Worlds for Studying Real-World Business (and Law, and Politics, and Sociology, and.) (by Robert Bloomfield)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « The Ecology of Games: Connecting Youth, Games, and Learning (ed. I close by inviting instructors,students, researchers, textbook authors, publishers, game developersand others to join in a collaboration to make this vision a (virtual)reality."