Gamification in E-Learning – Are you really learning?
eLearning 24-7
APRIL 25, 2013
70% of the Global 2000 will have at least one gamified application by 2014 (Gartner). Especially if the objective is tied to completing via a linear method – which sort of defeats the purpose of WBT to begin with – i.e. a non-linear approach. Billion dollars by 2016 (M2 Research). How much will I retain is another matter.
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