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12 e-Learning trends that you need to know about

Challenge to Learn

Gamification. Gamification is the most mentioned trend. It is about applying game thinking and game techniques to e-Learning. It sounds cool and people really want to ride the wave of success of online games, but I have to say that I’m quite critical about applying this successfully into e-Learning.

Trends 183
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2019 eLearning Predictions – Hype Curve

Web Courseworks

Learning experience (LX) is hyped as a new class of learning application or platform, different from the traditional LMS in that it affords more opportunities for informal learning, microlearning, social learning, mentoring, and sharing. See any problems there? It’s a good question to investigate for next year.

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Top 9 e-Learning Predictions for 2014

Learnnovators

Learning Analytics. Learning Styles (Personalized & Adaptive). Mobile Learning. Learning Modes (Informal Learning/Social Learning). Gamification and Game-based Learning. Video-based Learning. Mobile Learning. Gamification & Game-based Learning.

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12 e-Learning trends that you need to know about

Challenge to Learn

Gamification. Gamification is the most mentioned trend. It is about applying game thinking and game techniques to e-Learning. It sounds cool and people really want to ride the wave of success of online games, but I have to say that I’m quite critical about applying this successfully into e-Learning.

Trends 100
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What’s Next for Learning & Technology – Resources Shared at #eLGuild

David Kelly

Mobile, Tablet, and Laptop: Coding Responsive Design by Mark Lassoff. How Do People Hold and Touch Mobile Devices? Where is Mobile Learning Headed? Mobile Learning 101 by Sarah Gilbert. Data Changes Everything: Delivering on the Promise of Learning Analytics in Higher Education by Ellen Wagner and Phil Ice.

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LMS vs. LRS: Unveiling Core Similarities & Distinct Features

Appsembler

Advanced systems may also offer features like gamification, social learning opportunities, and integration with other tools and systems. They act as a repository for learning data, capturing a detailed digital record of a learner’s interactions, both within and outside traditional learning environments.

LMS 59
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What’s Next for Learning & Technology – Resources Shared at #LTSF17

David Kelly

Mobile, Tablet, and Laptop: Coding Responsive Design by Mark Lassoff. How Do People Hold and Touch Mobile Devices? Where is Mobile Learning Headed? Mobile Learning 101 by Sarah Gilbert. Data Changes Everything: Delivering on the Promise of Learning Analytics in Higher Education by Ellen Wagner and Phil Ice.