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4 Learning Theories Every Online Educator Should Know

LearnDash

During the twentieth century, four major learning theories emerged, and each has lessons that online educators can learn from to design better courses. Behaviorism: Learning is a product of stimulus and reinforcement. Skinner and Ivan Pavlov, both of whom experimented in conditioning experiments. Let’s look at what they are.

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ID and eLearning Links 4/16/19

Experiencing eLearning

The links and resources in this post include collections of research, specific research on retrieval practice, an overview of learning theories, H5P’s new branching scenario option, and a widget for changing the colors in the Storyline modern player. Learning Theories. Learning Science and Research. Research Collections.

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Simulation in Healthcare: A Revolutionary Approach to Train Medical Professionals

Infopro Learning

The different kinds of simulations in training help healthcare professionals master cognitive, technical, and behavioral skill sets with technologically advanced crafted experiences. Simulation in healthcare is a critical training modality, with strong evidence of improving learners’ knowledge, capabilities, and behaviors.

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Applications of Behavioral Conditioning Theory in L&D Programs

Learning Everest

Behavioral conditioning theory is a school of thought that believes people learn through their experiences by associating a stimulus with a reward (positive) or a punishment (negative). This learning theory plays an instrumental role in understanding how to motivate your employees to learn. So, let’s get started.

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5 Ways to Make Your Learning Stick

LearnDash

There have been many theories on how to get learning to stick, all of which are valid enough in their own way. You should try to create personal goals to maintain the desired behavior change. Creating an online community, application opportunities, and additional projects provides the groundwork that enables behavioral change.

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Sneak Peak: My Book on Gamification of Learning and Instruction

Kapp Notes

Chapter Three presents theories behind the elements of gamification. The chapter covers operant conditioning and the reinforcement schedules as only one of many elements that make games engaging. The chapter nicely “validates” what all the theory states about game-based learning. He provides living proof of the impact.

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Ritual

Clark Quinn

That is, there were lots of hints, but not a coherent theory. Which means you could in theory do just about anything to make the relationship. Note that the execution can vary considerably; from several times a day to upon certain triggering conditions. That has now changed. Rituals are about the practices.

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