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Game Based Learning: Is It Appropriate For My Association?

Association eLearning

According to BigFish games, 58% of Americans play video games , with 68% of that population older than 18. In fact, the average age of a video gamer is 35 – a key demographic we’d all like to include in our association’s ranks, right? Why are games so popular, and how can we leverage gamification for association learning?

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Balancing Quality and Speed in Rapid eLearning Content Development

Thinkdom

In this blog post, we explore the intricate balance between quality and speed in rapid e-learning content creation. By streamlining the content creation process, companies can allocate resources more efficiently and maximize the return on their eLearning investments. Another key feature of Rapid eLearning Development is scalability.

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How Research Informs My Work

Experiencing eLearning

If you’re not active in L&D Twitter, you might have missed the big debate recently about whether and how research is relevant to the work of instructional designers and corporate training professionals. Technical writing is usually designed for finding information, where training is designed for learning. Conversational tone.

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AI, Accessibility, PowerPoint: ID Links 5/28/24

Experiencing eLearning

I share these links about once a month here on my blog. You can also set up different poses based on a source image. Wizardshot – Create AI-Powered Step-By-Step Tutorials In Seconds This is a Chrome extension to capture your clicks and automatically create tutorials, similar to Scribe.

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12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

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Research, AI, Portfolios: ID Links 9/10/24

Experiencing eLearning

I share these links about once a month here on my blog. Clark discusses how science is always improving, so our understanding can change over time. Research can also be misleading or biased (or shared in misleading ways). Research can also be misleading or biased (or shared in misleading ways). Real or Fake?

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Prompting Tips, AI Tools: ID Links 7/2/24

Experiencing eLearning

I share these links about once a month here on my blog. They’re more common and occur at a baseline rate of 5 – 10%, and from what we’ve learned from LLM providers, it can be challenging to get it below 2%, even on simple tasks such as summarization. As I read online, I bookmark resources I find interesting and useful.

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