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Gamification: A Guide for Course Creators 

LearnDash

One way to achieve these goals is gamification. Gamification refers to the process of adding game-like elements to your course. In this guide, we’ll delve into everything you should know about gamification and how you can incorporate it into your online courses. What is gamification? Why does gamification work?

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The Ultimate Guide to Gamification for Educators

Fly Plugins

This is where the concept of gamification in education leaps into the spotlight, offering a dynamic blend of motivation and engagement through game-like elements. Embracing gamification not only ramps up participation and retention but also turns the learning process into an enjoyable journey for learners.

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Unlocking Revenue: The Financial Impact of Adding Gamification to Your LearnDash Course

LearnDash

This is possible with gamification, the process of adding game-like features into your course , such as badges, certificates, points, and leaderboards. Gamification is expected to continue growing 28% each year until 2030 for good reason. Incorporating gamification also strengthens loyalty.

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Gamification in Learning Management Systems

Gyrus

Gamification in Learning Management Systems GyrusAim LMS GyrusAim LMS - Learning management systems (LMS) that incorporate gaming elements are called gamified LMSs or gamification in LMS. What is Gamification in e-learning? Key Gamification Elements Points Points give employees a sense of achievement.

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The Four “Levels” of Gamification Implementation in Learning Experiences

Speaker: Jonathan Peters, PhD, Chief Motivation Officer, Sententia Gamification

Problem : Gamification is an important and powerful strategy for influencing and motivating people. Unfortunately, many people think that gamification means adding a simple activity, creating a computer or a video game, or just adding points, badges, and a leaderboard to their learning program.

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Gamification in Learning Management Systems

Gyrus

Gamification in Learning Management Systems GyrusAim LMS GyrusAim LMS - Learning management systems (LMS) that incorporate gaming elements are called gamified LMSs or gamification in LMS. What is Gamification in e-learning? Key Gamification Elements Points Points give employees a sense of achievement.

LMS 130
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Gamification in Learning Management Systems

Gyrus

Gamification in Learning Management Systems GyrusAim LMS GyrusAim LMS - Reliable and Responsive Learning Platform Learning management systems (LMS) that incorporate gaming elements are called gamified LMSs or gamification in LMS. What is Gamification in e-learning? What is Gamification in e-learning?

LMS 130
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How to Fix the 10 Biggest Mistakes in Gamification

Speaker: Stephen Baer - Chief Creative Officer, The Game Agency (a division of ELB Learning)

Are you using gamification as part of your L&D strategy? According to multiple studies, gamification strategies have been proven to increase engagement, improve knowledge retention, and get stellar results, but what if your results just don’t hit the mark? Don't miss how to make your training stick!

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Future-Proof Your L&D With New Tech and Gamification

Speaker: Karl Kapp, Ed.D., Professor of Instructional Design and Technology

You'll leave this session with a better understanding of: Emerging technologies and their impacts on learning and development Forward-thinking L&D strategies, including new gamification Maintaining employee engagement, even in turbulent times Don't miss this exclusive session - register today!

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Designing For Engagement: Revive Your L&D Strategy with Gamification, VR, and More

Speaker: Stephen Baer - Chief Creative Officer, ELB Learning & Luke Talbot - Chief Product Officer, Userlane

What an exciting time for L&D professionals! With the emergence of AI-enabled coaching and teaching platforms, companies are being inundated with new training modalities that promise a bright future for eLearning. But how do you choose and implement the right technology for your company?

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Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

Speaker: Stephen Baer, Co-Founder and Chief Creative Officer of The Game Agency

Best practices in applying demographic knowledge to get the most out of eLearning gamification. How to align your performance objectives with the right game and/or gamification solution. In this webinar, you will learn: How different generations respond to varying styles of learning.

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6 eLearning Trends in Custom eLearning Solutions

It won’t be enough that gamification and AR/VR can make learning engaging. In the coming years, it will not be enough that content builders master the available tools and create learning that is aesthetically pleasing and interesting to watch. As a result, there will likely be a return to some core learning fundamentals.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.