Remove use-cases consumer-apps
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What is an LMS authoring tool?

Paradiso Solutions

Developing training content used to be a challenging task, but with the rise of fast-moving, written tools, it is easier than ever to create course materials. It would help if you used an authoring tool to host it in the cloud. Use of authoring tools. contact-form-7]. Most of the LMS comes with integrated authoring tools.

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Native Apps vs. Mobile Web: Pros and Cons [infographic]

mLearning Revolution

One of the questions I hear often with regards to mobile learning (mLearning) is whether companies should consider building mobile apps or developing mLearning that can be consumed by learners via browsers on mobile devices. This can quickly become time consuming and very expensive. via Mobile App or Mobile Website Development?

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Instructional Design Questions? There’s an App for that! …You need to check it out.

Kapp Notes

Need to know ID.there's an app for that! Instructional Design Guru is a reference app, currently for the iPhone, that defines over 450 terms that learning professionals might encounter in their jobs or studies. I had many use case scenarios in mind for when this could be valuable. GET THE APPLICATION HERE.

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6 Steps To A Better Mobile Learning Strategy

Upside Learning

We believe that’s because of the lack of understanding of what mobile learning is and how to use it in the workplace. Is mobile the only/ best way to provide training/ learning access in some case? Audience profile: How do your learners use their mobile devices? Ask yourself -. What do you wish to achieve with mobile learning?

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Gamification 101 – The Basics

LearnDash

Gamification is all the rage these days, but not everyone is up-to-speed on what gamification is and how it can be used to supplement elearning. Gamification is the use of game elements in any context that is non-game related, usually by providing rewards and by fostering user interaction with the learning material. What is it?

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What Do Businesses Think of the Creator Economy (and how you can position yourself to earn from it)

LearnDash

The Creator Economy is the provision of content (education, entertainment, and information) presented through the web and web app platforms to the general public. Creators provide the content that the public loves to consume. Think of consumers as a creator’s customers. Think of consumers as a creator’s customers.

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The 3 mindsets of m-learning

E-Learning Provocateur

No one wants to use them for that, so they are an unnecessary complication. Instead, concentrate your efforts on the one course that will fit onto desktops and laptops and tablets – ie what your target audience will use to consume it. It is this mindset which urges us to realise the full potential of m-learning.

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