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Using Games and Avatars to Change Learner Behavior

Kapp Notes

After the game was over, participants waited as the researcher then “accidently” spilled a cup of pens a few feet away. This is interesting by itself but when you combine it with the results of other similar studies, it becomes clear that pro-social games can and do influence behavior positively. The results were interesting.

Behavior 257
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Consider Player/Game Interactions

Kapp Notes

Instructional or serious games should be driven, in part, by the types of interactions you wish to illicit from learner. A common mistake among novice instructional game developers it that they focus too much on the topic or instructional goals and not enough time on the interactions that will drive the learner toward those goals.

Player 180
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Game Element: Pattern Recognition

Kapp Notes

Many games involve creating, identifying or predicting a pattern. This is a common element in many basic and electronic games. They can also be found in behavior, economies and historical events. A simple example of a pattern recognition game is tic-tac-toe. Once the top overflows the player loses.

Pattern 259
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An Educator’s Guide to Using Game Mechanics for the Win

Raptivity

Research indicates that worldwide revenues for game-based learning will climb from $2.6 This dramatic rise is proof enough that games are an exceptional learning aid. Players seek risks, challenges, rewards, and recognition when they play a game. Feud game show is another interesting game format that incorporates points.

Games 187
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Why Play is Essential: How Gaming Helps Children Learn and Grow

Dynamic Pixel

In a world filled with screens and devices, it’s easy to dismiss gaming as simply a form of entertainment. However, research has shown that play is an essential part of game based learning for kindergarten and gaming in particular can have numerous benefits for children. What is Game-Based Learning?

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Testing Games vs. Teaching Games

Kapp Notes

There is an important difference between games that teach a learner how to do something and games that test what a learner already knows. Too often those two types of games are confused and an instructional designer or other person places the wrong type of game into the curriculum.

Games 267
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Ensuring a “Serious Game” Meets Its “Serious” Objectives

Kapp Notes

Here are some thoughts on what needs to be done to develop an instructional game that meets the objective of actually teaching something to the player. One can’t bolt game elements onto traditional learning or social education and expect that to be an effective, interesting or even instructional game.

Games 275