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Learning objectives and how to create them

Challenge to Learn

Add a few questions (for scoring). First step is of course Learning objectives and Blooms taxonomy. When you want to create a really bad learning experience, this is the way to do it: Don’t think about your learners. Dump a body of information in a course as if it was a PowerPoint. Add a few images (has to look good).

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Customizing Game Order

Knowledge Guru

For example, the game for each topic that is lowest on Bloom’s Taxonomy could be set to always available, with subsequently more difficult games underneath it. This option unlocks the next game once players receive a mastery score of 800 or higher for that individual minigame. See below for suggestions for each option.

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Video Assessments: The Human Connection eLearners Need to Succeed

Litmos

Now, however, technology may have provided the means to solve Bloom’s dilemma. Bloom’s 2 Sigma Problem . Back in the early ‘80s, educational psychologist Benjamin Bloom and his graduate students discovered a formula for student success. That was Bloom’s discovery. But that human connection is important.

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Learner Assessment in Online Courses: Best Practices Course Design

learnWorlds

Speaking about online courses, most instructors provide a final quiz at the end of their course and a passing score accompanied by a certificate. Summative assessments typically result in a score or grade. Ascertaining that the desired goals of learning have been met doesn’t serve only the purpose to give a final score to learners.

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Free learning & development webinars for April 2022

Limestone Learning

UP Women, Inclusion and Self-Empowerment “Strategies for Blooming in the Midst,” will share action steps that women, leaders and organizations can take to move the inclusion needle. PT: Score Winning Outcomes! The reality is, however, that women have unique experiences when it comes to the lack of inclusion.

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Play to Learn! (Book Tour Stop)

Learning Visions

Great table mapping bloom's taxonomy to different types of games Examples, examples, examples My favorite chapter (Chapter 3) has some great tidbits and insights. Matching Scoring to Learning Goals. Consider these teasers for the rest of the book. Making Game Design Choices That Support Learning. Linking Learning With Game Design.

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The RETAIN Model for Creating Effective Courses

TalentLMS

It is not uncommon to address eLearning content as games, especially when game-like elements like scores and time-based assessments are added to the program. When you think of eLearning, think of the word “constructivism” or learning by doing. This term immediately converts your lesson into a game!