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Game Based Learning: Is It Appropriate For My Association?

Association eLearning

According to BigFish games, 58% of Americans play video games , with 68% of that population older than 18. Why are games so popular, and how can we leverage gamification for association learning? Games create a sense of “flow” – a concept coined by theorist Csikszentmihalyi (pronounced “Chick sent me high”).

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Learning Game Design Series, Part 6: Rewards and Scoring

Knowledge Guru

In preceding posts on learning game design, I’ve focused on game goals, game mechanics, and a variety of game elements. Continuing with game elements, this post focuses on rewards and scoring. Rewards can be anything players earn via game play. Some games have them. Many games don’t.

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Make Online Classrooms Fun with Game-Based Learning

Raptivity

Game-based learning has witnessed tremendous growth and adoption in the past few years and continues to be recognized as one of the most important elements of the modern learning approach. Endless life lessons have been derived from games that we all have played from childhood until date. Specify Game Rules at The Start.

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An Educator’s Guide to Using Game Mechanics for the Win

Raptivity

Research indicates that worldwide revenues for game-based learning will climb from $2.6 This dramatic rise is proof enough that games are an exceptional learning aid. Players seek risks, challenges, rewards, and recognition when they play a game. Feud game show is another interesting game format that incorporates points.

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Game Element: Rewards

Kapp Notes

Rewards are an important part of game play. People do not play games just for the rewards but rewards can help with motivation, provide feedback to learners about progress and rewards are a way of being judged favorably by the game. They are from his great book The Art of Game Design: A book of lenses. Types of Rewards.

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Learning Game Design Series, Part 3: Game Mechanics

Knowledge Guru

Welcome to Part 3 of my multi-part Learning Game Design series. In my last post , I talked about Step 2 in my 5-step process for getting started in game design: getting familiar with game elements. Specifically, I focused on game goals and game dynamics. Examples of explicit rules or mechanics that PLAYERS follow.

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Game Element: Feedback

Kapp Notes

One feature video games, board games and gamification have over traditional learning environments is the frequency and intensity of feedback. Feedback in games and in gamification is almost constant. In fact, often a screen or a player will flash to indicate the players are in danger of being eliminated with the next wrong move.

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