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Theories for the digital age: Self regulated learning

Learning with e's

Various commentators suggest that as much as seventy percent of learning occurs outside of formal educational settings (Cofer, 2000; Dobbs, 2000; Cross, 2006). In many ways, heutagogy is aligned to other digital age theories, in that it places an importance on ‘learning to learn’, and the sharing rather than hoarding of that knowledge.

Theory 103
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The point of no return

Learning with e's

This is number 27 in my series on learning theories. I''m working through the alphabet of psychologists and theorists, providing a brief overview of each theory, and how it can be applied in education. In this post, I will examine Jack Merizow''s Transformative Learning theory. Bandura Social Learning Theory 4.

Cognitive 101
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Discussing the ASTD Handbook, eLearning, and Published Expertise with Elaine Biech

Web Courseworks

To be useful to the profession, the final product needed to be current, grounded in theory, and practical. In addition, we know that the profession requires all of us to have practical solutions for our organizations—not just theory. When you pick up The ASTD Handbook , you hold over 2000 years of experience within your hands.

ASTD 153
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A Brief History of Instructional Design

Origin Learning

A large number of psychologists and educational researchers were summoned to develop training materials , as well as to apply their knowledge of evaluation to assess trainees’ skills. Methods were being evaluated as to how the PC could be used in an academic and interactive context. In 1954, B.F. The birth of e-learning – 1980s.

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The Evolution of Instructional Design

CommLab India

Psychologists and educators started researching the theory of instruction. Skinner’s Theory of Operant Conditioning (1958) states that learning results in changes in overt behavior. Reinforcement is a key element of his theory. The theory outlines nine instructional events and the corresponding cognitive processes.

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Learning Suite: The past of learning systems

Learning Pool

This evolutionary path begins, broadly speaking, with describing or evaluating specific training efforts, with a focus on efficiency. Job training, along with all other aspects of work, was to be considered and improved upon in the light of its contribution to greater efficiency and productivity. Learning suite systems come of age.

Suite 97
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Accelerate Your Online Course Success Rate With Gamification

ProProfs

Gamification helps employees to innovate and take risks, develop a theory-based strategy, identify behaviors that make an impact and evaluate rigorously. According to a Gartner study, over 70% of the top 2000 global companies have deployed at least one type of gamified application. Gamification applies here too.