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Instructional Design for Mobile Learning #id4mlearning

Learning Visions

(Chad Udell @visualrinse) Saatchi and Saatchi study on gamification: [link] Here's a great presentation on the use of gamification and how it still needs an emotional aspect in order to be effective: [link] Augmented Reality Take a picture of an environment and text labels appear in the picture. augmented reality 6.

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SweetRush Named a Top Content Development Company by Training Industry

SweetRush

These tools include innovative approaches to packaging learning content, including the use of artificial intelligence, virtual and augmented reality, and simulations. We are over 100 people strong and have been in business since 2001. Every day, we give thanks for the trust of our world-class clients.

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Prime Performance: SweetRush Celebrates 11 Years as Training Industry Top Custom Learning Content Provider

SweetRush

Immersive Learning Strategies: A collection of approaches that leverage virtual reality (VR), augmented reality (AR), and mixed reality (MR) strategies for embodied learning experiences that help learners acquire and retain high-stakes skills.

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The 3 Components of Metacognition

KnowledgeOne

As described by two theorists, metacognitive experiences are the “product of the process of monitoring cognition” (Büchel, 2013a; Efklides, 2001). Metacognitive experiences. They are made possible by linking knowledge and metacognitive strategies to achieve a goal.

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How to stimulate engagement in elearning

KnowledgeOne

2001, for a demonstration using brain imaging). Becoming an emotional motivator Numerous neuroscientific studies have demonstrated the interdependence of emotions and cognition and the importance of emotions in rational thought (Green, Sommerville, Nystrom, Darley, & Cohen, 2001; Haidt, 2001; Immordinao-Yang, 2008).

Cognitive 104
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Self-regulated learning: a framework for adult learner autonomy

KnowledgeOne

As Corno, whose work on volition is representative of the volitional stream of self-regulated learning, summarizes, “motivation promotes an intention to learn; volition protects it” (2001).

Cognitive 105
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Multi-Generational Learning in the Workplace

Janet Clarey

Environmental Detectives—the development of an augmented reality platform for environmental simulations. 5, October 2001. The design of constructivistic learning environments: Implications for instructional design and the use of technology , Heidelburg, FRG: Springer-Verlag in Moallem, M. Educational Technology & Society.