Remove 2001 Remove Classroom Remove Video
article thumbnail

Video games as Good Teachers

Kapp Notes

Contrast that gaming environment with a typical classroom environment that dominates the current educational landscape. In the classroom, the instructor is in control, gives sketchy, infrequent feedback, and expects the entire group of learners to progress at the same rate [52]. Video games in education. & Adams, E.

Games 272
article thumbnail

Instructional Design for Mobile Learning #id4mlearning

Learning Visions

A Brief History of Instruction The modern classroom, 1770’s in Prussia – you faced the teacher who was the expert and the storehouse of knowledge. Classrooms immobilized us…mobile devices now mobilizes us.” Mobile learning starts to encourage diversity in learning (as opposed to traditional classroom which encourages conformity.)

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

SweetRush Named a Top Content Development Company by Training Industry

SweetRush

That means carefully blending effective techniques for instruction and engagement, such as branding, video, gamification, storytelling, and now virtual reality,” said Arturo Schwartzberg, SweetRush Cofounder and Chairman. “We We are over 100 people strong and have been in business since 2001.

article thumbnail

Flipped learning for talent development: Lessons from the college classroom

CLO Magazine

In 2001, I picked up a course that met on Thursday nights. I converted my University of Louisville classes to online by creating short video lectures and interactive online class activities. I combined two-to-five-minute lectures, curated videos, and group exercises based on Sharon Bowman’s “4 Cs” training model.

Lesson 99
article thumbnail

How to stimulate engagement in elearning

KnowledgeOne

2001, for a demonstration using brain imaging). In elearning, multimedia content (audio, video, and animation) can be particularly stimulating while also being more inclusive since it broadens the accessibility of content. Propose a discussion on the thoughts that the exercise has generated.

Cognitive 104
article thumbnail

Knowledge Sharing: Why it Makes Organizations More Successful

Docebo

What’s interesting is that this report was published in 2001. He logs in to Coach & Share on his mobile and shoots a five-second video showing his easy way to fix the problem without changing the part. He presses a button and the video is accessible to the entire field tech team and their managers on the platform.

article thumbnail

Part 1: The Shift From Push to Pull Learning

CLO Magazine

Learning organizations are moving from pushing learning to employees to helping workers find answers by leveraging mobile, video on-demand and other forms of just-in-time learning. In a fast-paced business environment, employees don’t have time for an hour-long traditional classroom or e-learning program.