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Interactivity

Kapp Notes

2001) Three types of interaction. In The 2000/2001 ASTD Distance Learning Yearbook. Learners demand stimulation and interactivity for them to be effective as learners. The vast majority of learners need interactivity to remain focused and engaged. References. [1] 1] Moore, M. Karen Mantyla. Alexandria VA: ASTD. [2] 2] Fleming, M. &

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How Training ROI Shapes Succession Planning Success

Thinkdom

Key Components of Effective Succession Planning Identifying High-Potential Employees Recognizing high-potential employees involves evaluating their skills, performance, and alignment with the organizations training program goals. How to Track : Evaluate participants through post-training tests, role-specific KPIs, and supervisor feedback.

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Bloom reheated

Learning with e's

Unfortunately, Lorin Anderson's revised model (2001 in conjunction with Krathwohl) of the taxonomy is not as great an improvement on the original model as its adherents might claim. He places 'Creating' at the apex of the pyramid, with 'Evaluating' beneath it. So why the swap? So why the swap? The problem lies in the sequence.

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How to Use Bloom’s Taxonomy for Effective Course Design

Petra Mayer

Originally developed by Benjamin Bloom in 1956, the taxonomy was later revised by a group of educational experts in 2001 to better reflect the nature of learning today. Evaluate: Justify a decision or stand. Evaluate The evaluation level involves making judgments based on criteria and standards.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Bloom’s Taxonomy and Learning Games

Knowledge Guru

The original taxonomy is from 1956, with a revised taxonomy developed in 2001. A quiz-style game such as Knowledge Guru’s Legend or Quest game types can focus primarily on recall, or it can require higher-level skills in analysis, synthesis, or evaluation, depending on how you structure the game questions and what content you include.

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Prime Performance: SweetRush Celebrates 11 Years as Training Industry Top Custom Learning Content Provider

SweetRush

With a record of success dating back to 2001, SweetRushs innovative approach to learning and skilling have been inspiring L&D leaders and stakeholders for over two decades. If your organization has a learning and performance need all its own, please reach outwed love to discuss the possibilities!