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How Social Networks Can Harness the Power of Weak Ties | Social.

Dashe & Thomson

If we separate the human aspect of social networking from the technology, we can learn a lot more about the power of networks – not just from today’s pundits, but from many years of sociological research on the topic. It’s not enough for people within functional areas (clusters) to connect. More about me here.

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Research in Gamification of Learning and Instruction

Experiencing eLearning

.” In that post, I shared several links to research about the effectiveness of games for learning. If you are interested in a more in-depth review of research, Karl Kapp’s new book The Gamification of Learning and Instruction has an entire chapter titled “Research Says…Games are Effective for Learning.”

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Top 3 Questions to Ask Before Choosing eLearning for Your Association

Association eLearning

With increased internet bandwidth and advances in technology, quality online learning is now possible. In fact, according to a Department of Labor study focused on adult learners, “enrollment in courses delivered entirely online increased by nearly 250 percent in the three years from 2002 to 2005.” Send this page to Print Friendly.

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Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

In 2005, Robert T. It is an expansive look at the literature on the effectiveness of games for learning up until the year 2005. Although research has shown that some games can provide effective learning for a variety of learners for several different tasks (e.g., Here is a link to the technical paper. situations.

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How many options in branching scenario decisions?

Experiencing eLearning

Patti cites Rodriguez (2005). If the test characteristics are essentially the same, there doesn’t seem to be any reason to spend our time developing additional answer options. Christine Harrington in Three Answer Options Are All You Need on Multiple-Choice Tests! The effects of the number of. Rodriguez, M.

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Video games as Good Teachers

Kapp Notes

Learning is most effective when the learner has an achievable, well-defined goal. Our findings are surprising because they show that the learning induced by video game playing occurs quite fast and generalizes outside the gaming experience [53].” Excerpt from Gadgets, Games and Gizmos for Learning. with some modifications).

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Top 100 Learning Game Resources

Upside Learning

So here they are – a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. It is All Fun and Games…And Then Students Learn- Kapp Notes, July 30, 2008. Building Better Learning Games- Learning Visions, April 9, 2009.

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