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Research in Gamification of Learning and Instruction

Experiencing eLearning

” (Hays, 2005). References (as cited in The Gamification of Learning and Instruction ): Hays, R.T. Naval Air Warfare Center Training Systems Division (No 2005–004). .” (Wolfe, 1997). Player motivation (both intrinsic and extrinsic). The effectiveness of instructional games: A literature review and discussion.

Research 342
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Video games as Good Teachers

Kapp Notes

References: [51] This information consolidated from Bates, B. Retrieved October 10, 2005, from ProQuest database. [54] Retrieved October 10, 2005, from ProQuest database. [56] Retrieved October 10, 2005, from ProQuest database. As Professor Craig Anderson of Iowa State University states, “Overall, the research is solid.

Games 272
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Reference: Sitzmann, T. Reference: Sitzmann, T. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. & Kim, Y. 12, 1–25.

DevLearn 242
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Reference: Sitzmann, T. Reference: Sitzmann, T. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. & Kim, Y. 12, 1–25.

ASTD 228
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Reference: Sitzmann, T. Raptivity(Games Pack). Raptivity (Simulation Pack). Articulate Storyline. See more research at the Stanford Virtual Human Interaction Lab.

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Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Reference: Sitzmann, T. (in Reference: Sitzmann, T. (in Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. & Kim, Y.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Reference: Sitzmann, T. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Companies Mentioned Designing Digitally. & Kim, Y.