article thumbnail

35+ ID & Elearning Blogs

Experiencing eLearning

On E-Learning Provocateur , Ryan Tracey writes about the future of L&D and the big trends in the field like curation, gamification, and augmented reality. Will is the person who inspired me to start my blog in 2006 when he was the SME for a course I developed. He writes often about how to improve education in the US.

article thumbnail

Academic Cheating: Test Your Knowledge!

KnowledgeOne

According to various sources, at least half of all students fall victim to cheating at least once during high school ( Anderman & Midgley, 2004; Christensen Hughes & McCabe, 2006; Gilbert & Michaut, 2009 ). Find out more: Why are we cheating? Which of the following statements about cheating is incorrect?

Knowledge 119
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

eLearning Trends to Follow in 2015 (Part 1)

TalentLMS

If there are visuals accompanying an oral presentation, the number rises to 30%, and if they observe someone carrying out an action while explaining it, 50%.

article thumbnail

Recommended Research: Constructivism & Learning Technology

Adobe Captivate

The next blog posts will probably be devoted to virtual and augmented reality resources. (If Below are a few reading suggestions. I’ll create more recommended reading lists, so follow me if this sort of thing is useful to you. I will also post my own summaries of select articles over the next few weeks. Google Scholar.

article thumbnail

Multi-Generational Learning in the Workplace

Janet Clarey

34 (1) 5-32, 2005-2006. Innovations in eLearning Symposium 2006. Environmental Detectives—the development of an augmented reality platform for environmental simulations. References all hodgepodge and not APA because I’m not getting graded for this post: Baird, D.E. & & Fisher, M. Educause Quarterly.

article thumbnail

The Evolution of the “Common eLearning Man”

eLearning Brothers

From 2006-2010, rapid eLearning tools became the standard in the market. Augmented reality. . - Improved PowerPoint capabilities. Scalable vector graphics. Learning objects. Educational games. Social media networks. eLearning Repositories. - The Rapid eLearning Tools Era. Notable advancements: - Podcasting/Personal Broadcasting.

CD-ROM 70
article thumbnail

Self-regulated learning: a framework for adult learner autonomy

KnowledgeOne

In order to consider getting to work, the learner must have an initial motivation coupled with an intention to perform, which can be summarized as the ability to identify the behaviours most likely to lead to the achievement of one’s goals and the most favourable situations to initiate them (Gollwitzer, 1999; Gollwitzer & Sheeran, 2006).

Cognitive 105