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Yesterday, I finalised the Top 100 Tools for Learning 2011 list. In the last few days of voting there was a surge of contributions (both online and by email) that brought the number of contributions to 531. The final list and presentation is available… Read the rest.
In the course of routine trawling, found this interesting report – Internet in India 2011 , published by the Internet and Mobile Association of India (IAMAI).
Here’s another statistic that bodes well for mobile, Apple sold more iPads in Q4 2011 than any individual PC manufacturer sold PCs. Earlier this year Comscore reported that 2014 will be the year in which the number of mobile users will surpass desktop users for the first time.
This is the fifth year that Jane Hart has been collecting lists of top tools for learning. The list will be finalized on November 13, but you can see the ongoing results in this list. I have contributed my lists in 2007 , 2008 , and 2009. You can contribute your top tools too.
Ed Tech and Instructional Technology Related Programs in the United States. Curt Bonk’s collected list of masters and doctoral programs in instructional technology. tags: instructionaldesign highered newid. Future Work Skills 2020 (PDF). tags: career 21stcenturyskills change collaboration.
Big Dog, Little Dog: Five Years later: A Review of Kirschner, Sweller and Clark’s Why Minimal Guidance during Instruction Does Not Work. Review of Kirschner, Sweller, and Clark’s paper bashing constructivism, discovery, and problem-based learning, plus some context and research on the other side.
Intel Education: Designing Effective Projects: Thinking Frameworks. Review of Bloom’s Taxonomy, including problems and the revised version, with information about the differences between factual, conceptual, procedural, and metacognitive knowledge. tags: bloom learning education.
In one 2011 study, researchers randomly removed wrong answers and compared questions with 3, 4, and 5 options. Thus, Baghaei and Amrahi (2011) concluded that three answer options are all you need. Harrington summarizes findings from both Rodrigues and Baghaei and Amrahi (2011). Patti cites Rodriguez (2005). Rodriguez, M.
Sources: The Leadership Pipeline: How to Build the Leadership Powered Company, by Ram Charan, Stephen Drotter and James Noel, 2d Edition, 2011, John Wiley and Sons. Securing a Strong Leadership Pipeline, by Ladan Nikravan, Talent Management Magazine, December 29, 2011. 3 Ways to Keep the Leadership Pipeline Full, by Lena J.
With 86 per cent of organizations now using some form of eLearning courses (Dixon and Overton, 2011) [1] , you need to look at what you are offering. Build it and they will, supposedly, come. Are people signing up? Are they completing the classes? 1. Relevant Content.
This survey is being carried out in conjunction with our survey at the World of Learning Conference and Exhibition 2011, where we will be participating on 27th and 28th of this month. The cumulative results of these surveys (along with the survey data from our previous events – ASTD ICE 2011 and mLearnCon 2011) will be published in a report.
I haven’t done my list in a few years, but you can see my past lists from 2011 , 2009 , 2008 , and 2007. Jane Hart is collecting her eighth annual list of top tools for learning. You can vote for your top tools until September 19, 2014. My list is divided into personal learning and course design/development. Personal Learning.
Past years eLearning Conferences 2011 , eLearning Conferences 2010 , eLearning Conferences 2009. Note also that some events will be cancelled at a later date, such as those in Tunisia and Egypt in early 2011. link] November 28-December 1, 2011 Association for Computing Machinery (ACM) Multimedia Conference, Scottsdale, Arizona, USA.
I posted my top ten tools for learning in 2007 , 2008 , 2009 , 2011 , and 2014. Diigo is how I collect links for my bookmarks posts. Past posts. Interested in how this list has changed over time? Don’t forget to add your vote for your top 10 tools for learning !
According to the Babson Survey Research Group 2011 study, approximately 31% of college students were taking at least one online course (Allen & Seaman, 2011). There has always been a debate as to whether people are really interested in taking a course or getting a qualification that’s fully online.
2011 Horizon Report. Future Mobile Learning (29 August 2011) by Judy Brown. The Worldwide Market for Mobile Learning Products and Services: 2010-2015 Forecast and Analysis. Accelerating The Adoption Of mLearning: A Call For Collective And Collaborative Action [FREE]. 2010 Horizon Report. 2012 Horizon Report. Others Resources.
Smartphones showed a massive 63% growth in 2011, to overtake PC sales for the first time in history – Canalys. A report by Morgan Keegan estimates, the mobile computing ecosystem will become bigger than PC market in about 5 years (from 2011). Rise of Mobile Computing. Explosion of Mobile Internet.
2011, Groh, 2012). E., & Dixon, D (2011) CHI 2011, May 7–12, 2011, Vancouver, BC, Canada. 23, March, 2011) Gamification 101: Designing the player journey. While the term is relatively new, there seems to be general agreement about the basic tenants of gamification. Complication in Application. & Alexe, I.
2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.
In August 2011, I wrapped up my last project at Cisco and formed my LLC. As of this month, it’s been 10 years since I left my last full-time job and started my own business. Prior to this, the longest I ever held a job was about 3 years. However, even after 10 years of consulting, it still feels like the right fit.
I posted my top ten tools for learning in 2007 , 2008 , 2009 , 2011 , 2014 and 2021. I have reviewed some other bookmarking tools, but none of them have quite the combination of features I want, including highlighting relevant sections. Past posts. Interested in how this list has changed over time?
Sitzmann (2011) found individuals learned more, relative to a comparison group, when simulation games actively, rather than passively, conveyed course material. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Gibson, 2009). & Zimmerman, E. The MIT Press: Cambridge, MA.
2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.
2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.
As per a survey conducted by Good Technology in October 2011, 72 percent of its customers were already formally supporting BYOD programs. As per a survey conducted by Good Technology in October 2011, 72 percent of its customers were already formally supporting BYOD programs.
According to Ambient Insight’s report – The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile , the worldwide game-based learning market reached $1.2 billion in 2011. Facility for user-based content generation, to contribute knowledge and expertise through conversation and new content. Gamification.
Finally, there are those who define gamification as C) a broad cultural phenomenon that can criticize consumerism by promoting it (McGonigal, 2011). According to others, gamification is B) the expansion of a ludic property, the so-called pointsification, toward non-ludic contexts.
I posted my top ten tools for learning in 2007 , 2008 , 2009 , 2011 , 2014 , 2021 and 2022. Slack certainly enables that community to stay in touch, but no community can happen without the investment of time and effort. Past top ten tools posts Interested in how this list has changed over time?
As an independent consultant, I have worked from home full time since 2011. Now that most of us are staying home, even more opportunities for remote instructional design and elearning work are available. My experience. Prior to that, I had jobs that allowed at least partial remote work. In total, I’ve been working remotely since 2006.
2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.
Was printed as a chapter in The Design of Learning Games Springer-Verlag, 2011. Again an older but comprehensive article that gives great ideas on where to use learning games. Note the references. An excellent article on Creating Flow, Motivation and Fun in Learning Games. Educational Game Design Model (NMSU Learning Games Lab).
In 2011, it was estimated that 35.6 A survey of HR Managers found that 12% listed “not enough training” as the top reason employees give for leaving an organization. Companies using elearning and on-the-job training generate 26% more revenue per employee. billion dollars was spent on self-paced elearning worldwide.
Originally published 3/16/2011. I use affiliate links when I share books and some additional resources (like the Dreamhost link above). It won’t cost you anything additional, but a small portion of the purchase price comes to me to help pay for hosting my blog. Last updated 6/27/2019.
According to the most recent numbers from the American Society for Training and Development (ASTD), American companies spent over $150 billion on training in 2011 alone. Corporate training is a huge industry in this country, and in many ways corporations are embracing employee development like never before. With a national [.]
On the 15th of December 2011, the Android Developer Relations team at Google launched the beta version of Android Training — a collection of classes to help developers build better Android apps using best practices in a variety of framework topics.
2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.
The 2011 list has now been viewed over 880,000 times (on Slideshare), and the 2012 list over 550,000 times (on Slideshare). The annual Top 100 Tools for Learning list has become very popular. The list was also cited in KPCB’s 2013 Internet Trends presentation (viewed over 2.3 million times) The Top 100 Tools for Learning [.].
The idea of using gamification is to allow students to take risks that they normally would not take in a real-life scenario (Bajdor & Dragolea, 2011). By looking at the points and awards users are achieving, you can better determine which elearning courses are resonating with students or employees.
When we first conceptualized the plugin in 2011, we had no idea just how popular it would become. We have to admit…we’re pretty proud of how far WP Courseware has come!
Expect mobile course delivery to play a greater role in the way we learn going forward, especially given new protocols like Tin Can (Experience) API. Source: StudyBlue’s user base of one million students (Aug. Michaels & Associates Learning Solutions (mnalearning.com). mlearning mobile learning'
2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.
Mar, Oatley, Djikic, & Mullin, 2011 ), we would expect stories to be better recalled than exposition. To the extent that stories are better able to evoke strong emotions than expository texts (cf. Mar RA, Li J, Nguyen ATP, Ta CP.
UpsideLMS clocked growth of 125% in FY 2011-12 , while the company achieved a YOY growth of staggering 97% in FY 2012. We partnered with various companies that strengthened our presence in the US, the UK, Australia, Middle East and Africa. We also added some new clients to our client list; the number now stands at 165+! Awards & Rewards.
eFront: Top 10 Open Source e-Learning Projects to Watch for 2011. Great collection of open source e-learning projects and tools, including multimedia development, screen recording, Android app development, an LMS, and more. Technically, some of these are Free, not Open Source, but still a valuable list.).
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