Remove 2013 Remove Informal Learning Remove Reference
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Top 11 Disruptive E-Learning Technologies For 2013

Learnnovators

Here is a quick look at the top 11 disruptive technologies that we expect to lead the next great e-learning revolution! Big Data refers to the large amounts of unstructured data flowing through numerous sources in our digital world every second. Published on 15-Aug-2013. and not just digital ones! Written by Santhosh Kumar.

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Performance Support Tools From Quick Reference Guides To Mobile Apps

Dashe & Thomson

Research demonstrates that a significant portion of information learned is quickly forgotten, especially when participating in formal training programs. Ranging from written (post-it notes, quick reference notes, etc.) to electronic (apps, learning portals, etc.), Quick Reference Guides. Mobile Apps.

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Guest Post: 5 Effective Ways of Maximizing Mobile Tech In Learning Pursuits

Kapp Notes

Based on 2013 Ed Tech Magazine’s data , 94% of college students (18-24 years old) in traditional American colleges own and use mobile devices for academic pursuits. For a definitive list of apps to make you smarter, you can refer to this post. As powerful as it seems, it still relies upon one’s hard work and determination.

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TOP 11 DISRUPTIVE E-LEARNING TECHNOLOGIES FOR 2013

Learnnovators

Here is a quick look at the top 11 disruptive technologies that we expect to lead the next great e-learning revolution! Big Data refers to the large amounts of unstructured data flowing through numerous sources in our digital world every second. It requires an LMS to initiate learning. • Published on 15-Aug-2013.

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10 Advantages Of Leveraging LMS For Blended Learning

Upside Learning

And blended learning program carried out via an LMS enables you to do just that. Choosing the right blend will help you break the monotony of a classroom session and the impersonal-ness of online learning. Multiple learning channels and multiple media formats. ASTD ICE 2013 | May 19 – 22 | Dallas, TX, USA | Stand #839.

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The 70:20:10 L&D Model for Developing a High-Performing Workforce

Learnnovators

It also provides a framework for improving and extending traditional training and learning into the workplace where: ‘70’ refers to ‘workplace learning’ and ‘performance support’. ‘20’ 20’ refers to ‘social learning’ (including informal coaching and mentoring). ‘10’ 10’ refers to ‘structured learning’.

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Tin Can API & the Future of E-Learning

Learnnovators

This standard overcomes many of the limitations of Shareable Content Object Reference Model (SCORM) – the previous standard. More and more vendors (authoring tools, Learning Management Systems, social platforms, mobile games, and simulations) are adopting or testing this new standard. The remaining 90% is happening informally!