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Team Predictions for 2013 eLearning

Web Courseworks

Experts use polls, percentages, and general trends to forecast what will happen in the upcoming year. Year after year, predictions are posted about what is to come in eLearning development. I have been part of this group as in the past I have posted general eLearning predictions based on what I have learned in the [.].

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1st update on 10 Tools Challenge 2013

Jane Hart

9- PowerPoint 13- Slideshare 14- Prezi 75- Poll Everywhere 93- Keynote. OFFICE TOOLS. Office suites. 3- Google Docs/Drive 87- OpenOffice. Document tools. 19- Word 59- Scribd. Presentation tools. Spreadsheet tools. 27- Gmail 49- Outlook. BLOGGING & WIKI TOOLS. Blogging.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Team A got beaten fairly handidly so Team B gets accolades throughout the land. Here is a copy of my slides from the presentation. Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp. Enspire Learning. Knowledge Guru.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. I want to thank all the people for a wonderful event, it was one of the warmest and friendliest groups I’ve presented to and I’ve presented to some awesome groups! Here are the slides from the presentation. Companies Mentioned. Enspire Learning.

ASTD 195
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Vote Now For Best of Elearning! Awards 2013

eFront

Polls are now open for The Best of Elearning! 2013 Awards! Now in its 9 th year, Elearning! Magazine allows eLearning professionals to nominate elearning products and services each year. Readers and users of elearning solutions can nominate and vote for solutions across 27 different categories until May 1 st and The Best of Elearning!

LMS 108
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CSU Resources

Kapp Notes

Using Poll Everywhere to Create an Interactive Story-based Presentation from Karl Kapp. It’s called Gamification via Segmented Polls. 2013) Retrieval practice is an efficient method of enhancing the retention of anatomy and physiology information. 37: 184–191, 2013; doi:10.1152/advan.00174.2012. 43: 1174–1181.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. I want to thank all the people for a wonderful event, it was one of the warmest and friendliest groups I’ve presented to and I’ve presented to some awesome groups! Here are the slides from the presentation. Companies Mentioned. Enspire Learning.

ASTD 119