Remove 2016 Remove eLearning Remove Gamification
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Top 5 eLearning Trends Happening Now

Association eLearning

I recently attended the Training 2016 Conference and Expo as an exhibitor. These top 5 features are gaining popularity in 2016 and beyond. Gamification. In fact, Deloitte predicts that gamification “will grow to more than a $2.8 During these discussions I asked, “what aspects or features are you looking for in an LMS?

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2015 Year End Review

Association eLearning

What new technologies will emerge in eLearning? ” The platform will be released to the public in early 2016. ” For the second year in a row, Digitec Interactive has been named a Gamification Company to Watch by Training Industry. We’re excited to see what the new year will bring.

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2015 Year End Review

Association eLearning

What new technologies will emerge in eLearning? ” The platform will be released to the public in early 2016. ” For the second year in a row, Digitec Interactive has been named a Gamification Company to Watch by Training Industry. We’re excited to see what the new year will bring.

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9 Top eLearning Trends of 2017 from 49 Experts

eLearningArt

What does the future of eLearning hold? I think a good place is by asking 49 of the world’s leading eLearning experts the top 3 trends they predict for 2017. Here are the two most interesting takeaways from surveying 49 eLearning experts: Trend of Trends: 9 trends were picked by 10% or more of the experts. Brent Schlenker.

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Gamification 101 – The Basics

LearnDash

Gamification is all the rage these days, but not everyone is up-to-speed on what gamification is and how it can be used to supplement elearning. Before reading about gamification methodology, or even how to implement your own form of gamification , it’s a good idea to get the basics covered first. What is it?

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The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. Gamification, Game-Based Learning, and Simulations. Gamification.

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7 Top Learning Trends for 2016

Axonify

Based on conversations with top learning analysts, leading organizations and industry experts, here’s what we believe are the most credible and crucial learning trends for organizations in 2016. With respect to eLearning, big data is everything that’s gathered when a learner takes an eLearning course or training module.

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