article thumbnail

The Future of Leadership Development in the Digital Age

Infopro Learning

Microchips: non-Silicon materials led to exponential growth of computing power Connectivity: by 2020, the number of devices per person will more than double – from 1.7 Workforce Diversity Changes: From 1980 to 2020, the white working-age population is projected to decline from 82 percent to 63 percent. per person.

article thumbnail

2020 LMS pricing guide: Here’s what makes up the cost ??

Docebo

While it may sound tempting to create and push your own content for each specific learning path, we suggest making the most of your time and money by evaluating your content offerings first before going the route of homemade. Related : Top 24 LMS features: The complete list (2020 update). Agreement lengths. appeared first on Docebo.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

What’s Your Character’s Goal?

Experiencing eLearning

It can sound a bit stiff and artificial if they do. Updated 1/23/2020. Their big goal is to help their team be productive and successful. That’s the driving motivation. Goals may be hidden. You might not ever explicitly state that goal. In fact, it’s probably better if you don’t. Image credits.

article thumbnail

Friday Finds: The Best of Learning, Design & Technology | December 18, 2020

Mike Taylor

Whatever holiday you celebrate, wherever you are in the world I hope this finds you safe and sound with people you care about. Behavioral Scientist’s Notable Books of 2020. “You must learn a new way to think before you can learn a new way to be.” ” Marianne Williamson. Merry everything and happy forever!

article thumbnail

Free learning & development webinars for June 2020

Limestone Learning

Tuesday, June 2, 2020, 11AM – 12PM PT: How Training Managers Can Use Self-Development to Improve Their Programs (Free for ATD members) As a training program manager, you spend so much time and energy developing others that focusing on your self-development may feel less important, but it’s not. Maybe it’s possible. Wrong month?

Free 101
article thumbnail

Making Learning Fun: Gamification

Origin Learning

In another case, 53% of the respondents participating in a Pew research found said that by 2020 gamification will be widely adopted by most of industries, communications scene and most of all education. A Gartner report says that by 2015, 50% of organizations managing innovation processes will gamify aspects of their business.

article thumbnail

A peek inside the world of two leaders supporting their frontlines to thrive through disruption

Axonify

Still, the underlying premise remains sound. Copyright © 2020 Axonify Inc. - When you look up the word “disruption” in the dictionary, the business definition given is centered around the radical change in an industry or business strategy that’s precipitated by the introduction of a new product or service. Not … Continued.

Support 147