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A-Z of Digital Learning

The Learning Rooms

Welcome to the A-Z of Digital Learning, your comprehensive glossary of learning and eLearning terminology. Technology which overlays digital information such as text labels, images and sounds onto the real-world environment. A digital image to represent the user or learner in computer games and other online learning platforms.

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100 eLearning Articles and White Papers

Tony Karrer

My collection of eLearning Articles, White Papers, Blog Posts, etc. eLearn magazine: Feature Article Ten Web 2.0 eLearn magazine: Feature Article Ten Web 2.0 eLearn magazine: Feature Article Ten Web 2.0 eLearn: Opinions Good short article on characteristics of 2.0 eLearn: Feature Article E-learning 2.0

Wiki 147
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The Democratization of Learning

Dashe & Thomson

Terrence Wing of Learning Solutions Magazine writes about this idea in an article entitled App Fusion: Learner Analysis 2.0. is the process of aggregating semantics about our learners (particularly their likes) through their digital feedback. The difference is observations are compiled through the learner’s digital experiences.

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Instructional Design Basics: What Is ADDIE?

Convergence Training

One of those, and in fact the most commonly known one, is ADDIE. ADDIE is an acronym that stands for each of the steps of the model–analyze, design, develop, implement, and evaluation (or you might see it listed out as analysis, design, development, implementation, and evaluation). What Is ADDIE and What Does It Stand For?

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The Incredible Power of Design Thinking in Learning Design

Learnnovators

If you would like to delve deep into this subject, here are a few interesting resources that we were able to find, review, and curate: ARTICLES. Read this article to find out what Christopher Pappas (Founder, eLearning Industry) has to say. Is Design Thinking Missing From ADDIE?

Design 189
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Instructional Design: The Process – 1

Origin Learning

There have been all types of blend in learning, using all possible avenues from brick-and-mortar classrooms, virtual classrooms, eLearning, digital tutorials, videos, to xAPI tracking all forms of social or informal learning. Itis a mammoth task and will require a series of articles before a picture begins to emerge. Process Flow.

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Acquiring a digital culture thanks to learning

CrossKnowledge

“Going digital” involves more than just familiarity with digital tools and environments. It refers to a culture that training departments must acquire if they want to play their part in corporate digital transformation. Staff must know what they can expect from digital technology at a personal, professional and corporate level.

Culture 76