article thumbnail

The Great ADDIE Debate

Clark Quinn

At the eLearning Guild’s Learning Solutions conference this week, Jean Marripodi convinced Steve Acheson and myself to host a debate on the viability of ADDIE in her ID Zone. While both of us can see both sides of ADDIE, Steve uses it, so I was left to take the contrary (aligning well to my ‘genial malcontent’ nature).

ADDIE 184
article thumbnail

ADDIE vs AGILE: How to set up a fast and effective eLearning production process

LearnUpon

The ADDIE model for eLearning. ADDIE has been around since the 1950s. ADDIE is an acronym made up of five words: Analysis, Design, Development, Implementation, and Evaluation. In its purest form, each phase of ADDIE should be completed in turn with the outcomes fed into the next phase. Pros of ADDIE.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Gamification and ADDIE principles: How to increase engagement and learning outcomes

Kalisa Young

ADDIE is a framework that has been used for decades in the field of instructional design to guide the development of effective learning programs. The ADDIE model is an acronym for Analysis, Design, Development, Implementation, and Evaluation. Analysis The first step in the ADDIE model is analysis.

article thumbnail

Empowering Retail Associates with Engaging Instructional Strategies for eLearning

Hurix Digital

Summary Explore how retail stores increase sales by leveraging eLearning, employing ADDIE and SAM models, and forming remote teams for custom skill-enhancing courses. Today, let us look at two widely utilized models: ADDIE and SAM. As customer needs grow and markets change, retail stores must have well-equipped staff.

article thumbnail

Evaluating a Virtual Instructional Program

InSync Training

Summary: As it turns out, evaluating a virtual training program is just like evaluating any other instructional program. Anyone familiar with ADDIE can tell you that the last step (the “E”) is evaluation. The challenges lie in what you measure and how you interpret the results.

Evalution 179
article thumbnail

Getting Started in Learning Game Design

Knowledge Guru

Here is the 5- step process we cover in the workshops and webinars we offer: This post offers a brief summary of each step while my subsequent posts in this learning game design series will drill down into each one separately. Steps 4 and 5 also go together because dumping ADDIE means you are play testing a lot as you design and develop.

Games 199
article thumbnail

2012 in retrospective: top 10 posts

Challenge to Learn

I learned a lot, not only by his selection of thinkers but also by his great summaries of their central thoughts. I think the waterfall model and ADDIE have to many limitations. We need to move away from ADDIE and SAM might be the way. 50 educational thinkers. A real great series of posts by Donald Clark.