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The ongoing work of learning standards

Litmos

The Advanced Distributed Learning (ADL) initiative of the Department of Defense finally had enough. The ADL provided compliance testing, so that content and systems could be validated for interoperability. ADL decided to create a new standard, the Experience API (xAPI; originally known as Tin Can). And because of the 800 lb.

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mLearnCon 2012

Upside Learning

While there were several exhibitors and presenter focused around learning management, the one technical area that captured my imagination as a designer of instruction – The Tin Can API , this single major development coming from ADL. her blog – [link] ) She spoke about game mechanics to target behavioral change.

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Tin Can: My First impressions from mLearnCon 2012

Upside Learning

I attended a session by Aaron Silvers, Community Manager at Advanced Distributed Learning (ADL). ADL) who would take up responsibility of having an LRS for each person? The session interestingly was titled ‘Design of the Possible: Powered by the Tin Can API’. Post the summary I also raise a few questions. I hope I get some answers.

ADL 243
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Using Fantasy in Instructional #Games

Kapp Notes

One note of caution however is that you don’t need to add fantasy to everything and, at some point, you need to allow the learner to rehearse the desired behavior in a real or realistic setting. Think of the fantasy learning game as one point on the continuum to total application of the learned skills, attitude, behavior or knowledge.

Cognitive 234
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Singapore Learning Symposium Resources #SLS2013

Kapp Notes

Then we discussed knowledge transfer and references a paper by ADL titled Transfer of Training from Simulations in Civilian and Military Workforces: Perspectives from the Current Body of Literature. Next, we talked about how behavior can be changed via games and game elements. We discussed Malone’s Theory of Intrinsic Motivation.

Resources 191
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Getting contextual

Clark Quinn

For the current ADL webinar series on mobile, I gave a presentation on contextualizing mobile in the larger picture of L&D (a natural extension of my most recent books). So, I’ve argued that we should be looking at models for guiding our behavior. And a question came up about whether I thought wearables constituted mobile.

ADL 166
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Mlearn conference Day 1

Challenge to Learn

He is the director of the Behavior Design Lab from Stanford University. He believes that learning is about changing behavior and therefore it is about human psychology. Based on this believe he developed the ‘Fogg behavior grid’ The grid is made up by 5 types of behavior changes and based on time.