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The ongoing work of learning standards

Litmos

The Advanced Distributed Learning (ADL) initiative of the Department of Defense finally had enough. The ADL provided compliance testing, so that content and systems could be validated for interoperability. ADL decided to create a new standard, the Experience API (xAPI; originally known as Tin Can). And because of the 800 lb.

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Tin Can: My First impressions from mLearnCon 2012

Upside Learning

I attended a session by Aaron Silvers, Community Manager at Advanced Distributed Learning (ADL). Though not in exact same words, but I heard this at the session –‘Tin Can will enable a personal digital learning identify for each learner and this identity will persist outside a company’s environment and owned by the learner herself’.

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Experience API: Will it sweep the eLearning nation?

Web Courseworks

conference I had the opportunity to speak with Michael Rochelle of Brandon Hall and Aaron Silvers of ADL on the new emerging Experience API (also known as Tin Can) and have been given great insight. AKA Tin Can While at the Learning 3.0 Experience API is coding that tracks a person’s learning activity even if that [.].

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3-D Virtual Learning Environment - Right Here in Baltimore

eLearning Cyclops

This is a state of the art learning environment modeled after the facility APL uses for DoD and NASA projects. Helens was chosen because the ecosystem has changed dramatically over the past 30 years and is a great place to begin integrating science, technology, engineering, and mathematics (STEM) concepts into the virtual environment.

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Using Fantasy in Instructional #Games

Kapp Notes

So the important aspect is to create a fantasy setting in which the same cognitive schema and tasks are required in the game as are required in the actual learning environment. Fantasy-based game environments can evoke a learner’s curiosity by providing an optimal level of informational complexity and a novel and exciting game space.

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July 2010 Monthly Roundup: 10 Most Popular Posts

Upside Learning

In continuation to the first post of this series that spoke about types of applications, fundamental human interface design principles and the iPhone OS environment, this article covers the various components available for developing the user interface of your iPhone application. IPhone- User Interface Guidelines – Part II.

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#DevLearn retrospective: Start dreaming about the future of eLearning

Challenge to Learn

You can’t afford to do nothing in an environment that is rapidly changing. Our environment is rapidly changing and we need to step up to the challenge and we can’t afford to wait and see. (By The guy sitting on the left is Aron Silvers from ADL. I stepped in for 5 minutes and heard her say: “Fear is ok. It’s normal.

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