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How To Create Successful M-Learning Strategy: mLearnCon – Part II

Upside Learning

Enabling technology – Do you have sufficient number of target audience members with supported devices? - “Knowledge” content – Is the content you need to provide primarily knowledge-based content and can it be put in small chunks? ADL Mobile Learning – a useful reference guide. when things change. when something goes wrong.

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Using Fantasy in Instructional #Games

Kapp Notes

Cognitively a fantasy can help a learner apply old knowledge to understand new things. Think of the fantasy learning game as one point on the continuum to total application of the learned skills, attitude, behavior or knowledge. Retrieved January 16, 2013 from ADL Web Site. References: Malone, T. Cognitive Science, 4.

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The Ultimate Glossary of eLearning Terms

LearnUpon

Terminology can feel like buzzwords and jargon to the amateur but many are essential knowledge for the eLearning professional. ADL (Advanced Distributed Learning). It also describes the association of new information with pre-existing knowledge. Knowledge Base. Knowledge Construction. Asynchronous Learning.

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An All-In-One Resource for All Things xAPI

eLearningMind

But in 2010, after putting out a call for vendors to develop a set of next-gen eLearning standards, the governing body of SCORM, Advanced Distributed Learning (ADL), tasked a company—Rustici Software—with that responsibility. The result was SCORM 2.0. The effort was dubbed Project Tin Can. And what is xAPI used for? The answer?

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Ultimate eLearning terms you should know: Part 2 (M-Z)

LearnUpon

For example, knowledge checks and practice quizzes are two types of assessment that typically don’t require a mastery score. Objectives: Course or learning objectives define the knowledge or skills learners are expected to gain from a training program. Mastery score: Defines the score a learner must achieve to pass a SCORM module.

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#LSCON Day 1: people, new scorm, leadership, Lingos and more people

Challenge to Learn

I had a meeting with Aaron Silvers (from ADL) and Tim Rustici (from Rustici software) about Project Tin Can. I liked his thoughts on how you start out with directional knowledge that makes your identity, then you will get conceptual knowledge (the how) and when you apply this you will get experimental knowledge.

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Games Teach!

Kapp Notes

Stizmann (2011) found learning of declarative knowledge, procedural knowledge from simulation-games.(55 Wolfe (1997) found a game-based approach produced significant knowledge level increases. (7 Instructional games seem to foster higher-order thinking such as planning and reasoning more than factual or verbal knowledge.

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