Remove Adopt Remove Augmented Reality Remove Internet
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9 Top eLearning Trends of 2017 from 49 Experts

eLearningArt

Also, in some way or other, Virtual Reality and Augmented Reality systems will surely find applicability in some sectors. The Internet is overflowing with instructional content and information presentation. Michael Allen is the CEO of Allen Interactions. He has been a pioneer in the e-Learning industry since 1975.

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Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

So why would we use VR or it’s little cousin, augmented reality, in our training? Voice-activated tools augment our daily conversations by making the internet a conversation partner. This augmented experience allows people to make different decisions. Is the L&D Industry Adopting AR/VR Technology Right Now?

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A List of Interesting Mobile Learning Links

Upside Learning

Learning Through Situated Simulations: Exploring Mobile Augmented Reality. Accelerating The Adoption Of mLearning: A Call For Collective And Collaborative Action [FREE]. Here are some interesting links I’ve come across recently, mostly about mobile learning and some about learning in general that I found interesting.

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Mobile App Trends for 2018

Origin Learning

Augmented Reality and Virtual Reality. The availability of VR headsets across the pricing spectrum from Halo to Oculus Rift and Google Cardboard to Xiaomi has pushed product adoption rates. Any device that runs on an operating system and is connected to the Internet is subject to the risk of being hacked.

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Why you should adopt Virtual Reality in Education Industry?

CHRP-INDIA

Educational Institutions – Adopted transformation in the mode of teaching! With the internet evolution, educational institutions have become modernized and techno-savvy. Virtual Reality brings the educator and students together in the same room with digital representations of themselves. We are privileged to serve you!”.

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The 3 mindsets of m-learning

E-Learning Provocateur

Responsive web design may render my argument moot – but only when rapid authoring tools adopt the protocol, enabling Average Joe to implement it. Handheld devices combined with the Internet, geolocation, and the likes of augmented reality make the learning experience engaging, timely and real.

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Designing eLearning for iPads – Webinar Recording and Q&A

Upside Learning

A: Reading this blog post – The Four Stages of Mobile Maturity – might help you to find how most organizations move on an evolutionary path as they mature in their adoption of mobile learning. A: Storyline’s Flash output supports Internet Explorer 6 and above. Does Upside2Go support augmented reality technology?

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