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Top 4 Proven Instructional Design Strategies to Enhance eLearning for Corporate Training

Adobe Captivate

Used in trainings like Behavioral Training, Sales Training, compliance training, Leadership training Coaching and Counseling. Scenario-based eLearning is an active learning strategy that not only improves learner engagement, but also challenges them to take right decisions – changing behavior and performance. Gamification.

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What is social learning (and how to adopt it)

Docebo

Social learning is based on a theory developed by psychologist Albert Bandura that proposes learning is a cognitive process that takes place in a social context and occurs purely through observation or direct instruction, even in the absence of motor reproduction or direct reinforcement. What is social learning?

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Bandura’s Social Learning Theory

Kapp Notes

Bandura’s social learning theory indicates the effectiveness of human social models in influencing another to change behaviors, beliefs or attitudes, as well as social and cognitive functioning. Bandura notes that learners may acquire internal codes of behavior that they may or not perform later based on the observation.

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The Power of Digital – How can L&D Teams Embrace this Transformation

Infopro Learning

The Need for L&D Teams to Adopt Digital Transformation. The success or failure of digital transformation initiatives depends heavily on corporate culture and behavioral barriers, such as a desire to accept new tools or various workstreams. Adopt immersive technologies. Attract, hire, and retain L&D talent.

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Agile Microlearning Explained

Cognitive science theories already supply the answers. Learner engagement and retention doesn’t have to be a mystery. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Want to Change Behavior? Give Learners a Nudge

Learningtogo

Want to Change Behavior? Richard Thaler and Cass Sunstein’s Nudge: Improving Decisions About Health, Wealth, and Happiness introduced the term in 2008 as a framework for achieving social change at scale by making tiny, incremental changes in the behavior of a large population. People can’t be forced to change behavior.

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Gaming is Good For Your Brain

LearnDash

This example demonstrates that gaming has a profound impact on cognitive abilities, which is the primary reason why we are seeing games supplement elearning today. In a corporate setting, more than 100 Fortune 500 companies have adopted gaming for training purposes. With the game, he thought about the pain less than 25% off the time.

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