Remove Adopt Remove Behavior Remove Player
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Learning Challenges for the Insurance Business in the New Normal

Infopro Learning

Though insurance players are investing a great deal in expanding their digital capabilities, but it is somewhat difficult for them to maintain a clear perspective of the right strategy in terms of transformation that lie ahead of them. Insurance business is undergoing extensive disruption and it is here to stay for a long time.

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Gamification of Learning and Training

Kapp Notes

An article on Fastcompany, How Video Games Are Infiltrating—and Improving—Every Part of Our Lives , discusses several examples of corporations adopting a gamification stance on training. The players must answer 10 questions, each of which involves a set of decisions. At the end, players see (anonymously) how their scores stack up.

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The Impact of Artificial Intelligence on Casino Operations

Edmego Learning

This system examines player behavior and preferences, enabling casinos to tailor offers and improve the complete betting experience. Ensuring that gamers feel cherished and linked remains a focus, even as AI adopts on more operational positions. You can monitor his perspectives on his LinkedIn profile.

Cognitive 100
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No Escaping Mobile Learning – Webinar Recording & Audience Queries Answered

Upside Learning

In this webinar, Abhijit and I discussed about the six key drivers that are forcing organizations to adopt mobile learning. Changing behavior patterns. We believe each of them is powerful enough to drive your organization to mobile learning, but put together they create the perfect storm for adoption. They are -.

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The Impact of Artificial Intelligence on Casino Operations

Edmego Learning

Moreover, AI formulas assess player conduct to provide customized gaming encounters. By tracking preferences and patterns, casinos can customize deals and game suggestions, boosting player involvement. Adopting AI solutions can simplify operations, improve customer satisfaction, and ultimately drive profitability.

Cognitive 100
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Learning Technologies 2010 – Recap

Upside Learning

Adoption, after all, will happen only when L&D professionals start making some sense of it in first place. L&D professionals would do well to accept this fact and start working to adopt the paradigm or risk being pushed into oblivion. Here are some highlights from the Day 1 sessions I attended: 1. Key Note by Lord Puttnam.

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Measuring Training Effectiveness Through Gaming

Dashe & Thomson

On the flip side of that coin, my changed-behavior was clearly demonstrated by my ability to employ my new skills to advance through the quests. Level 2 is clear, as well – in order to progress in the game (which I genuinely wanted to do), I needed to learn certain skills. So we can check off Level 3, as well.

Games 192