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Adobe Captivate 6: HTML5 At Last!

The Logical Blog by IconLogic

Currently the most common way to publish a Captivate project is as a Flash SWF, an excellent solution because SWF files can be used by the vast majority of the world's personal computers, browsers and operating systems. As an alternative to publishing a SWF, you can publish as HTML5.

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Publishing Adobe Captivate Projects: SWF, HTML5, or Both?

The Logical Blog by IconLogic

by Kevin Siegel      If you attend our  Adobe Captivate Beginner class , you will learn how to publish projects as SWF (for desktop users) and HTML5 (for mobile users).  In addition, SWFs can be used by the vast majority of the world's desktop computers, laptops, and browsers.

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Adobe Captivate 6: One Quick Way to Purge Unsupported HTML5 Objects

The Logical Blog by IconLogic

I pointed out that HTML5 is an alternative publishing format to a SWF. Unlike SWFs, projects published as HTML5 will not only play on the Apple  iPad, iPhone and the iPod, but the lessons will retain any interactivity that you added to the slides (such as click boxes and buttons).

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The 4 S’s of mobile design

E-Learning Provocateur

Given the iPhone can’t play swf files, I have to make sure I either don’t use them or I use an alternative format – potentially HTML5. Who knows… maybe Apple will do a backflip and start playing swf’s after all? That means I need to account for Flash compatibility.

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Alternate Reporting – How to post results from SWFs launched locally

Adobe Captivate

When an Adobe Captivate SWF is distributed to clients to be launched locally on the client machine using the browser or standalone Flash player, there are chances of the SWF being launched from an untrusted location. When this happens Alternate Reporting will not be able perform the necessary task.

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Apple Vs Adobe: Impact On Mobile Learning Development

Upside Learning

The same Flash file published as SWF or AIR app would work with other mobile devices supporting Flash Player 10.1 or AIR 2.0. But now Flash developers (if they wish to develop iPhone and iPad apps) have to learn to use the iPhone SDK and Objective-C which has a steep learning curve.

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Swf compilation failed.

Adobe Captivate

Alternatively, how do I correct it? The post Swf compilation failed. I received this error when I attempted to Preview my project. What did I do wrong? appeared first on eLearning.

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