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Phase 7: Measuring What Matters – Behavioral and Performance Shifts that Reflect Learning Impact

Upside Learning

In Phase 6, we explored the power of listening , how meaningful feedback from learners, gathered through pulse surveys, interviews, and analysis, fuels continuous improvement and ensures that learning resonates in real-world settings. It should lead to real shifts in behavior, performance, and outcomes. “This contributed to a ₹3.2

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

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Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

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Re-thinking Learning and Performance from a Business Standpoint

ID Reflections

It was more of a theoretical exposition on why learning doesn’t necessarily translate into performance, and delved into some of the psychological and behavioral aspects of the same. HR might take the “number of hours of training provided to employees” attitude in the interest of employee engagement and Gallup polls.

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Using VR as a tool for behavior analysis

STRIVR

Virtually every workplace poll shows that employees prefer to work for companies and within cultures that encourage and support ongoing learning. Take VR Assessment The post Using VR as a tool for behavior analysis appeared first on Strivr. People are eager to learn on the job.