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Competency-Based Training: The Ultimate Guide to Building a Skilled Workforce

Ninja Tropic

Technical competencies refer to job-specific skills that involve the use of tools, technology, or methodologies. Implementing risk management strategies might involve conducting a thorough analysis of potential risks in a project timeline to proactively address any challenges that could arise.

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Broad and Deep Instructional Design Skills

Experiencing eLearning

Do instructional designers and learning experience designers need to know how to use development tools, or should they focus just on analysis and design? Psychology, cognitive science, graphic design, usability, and other fields also overlap with instructional design. T-Shaped skills.

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The Role of Cognitive Load Theory in Corporate Learning

Clarity Consultants

As companies increasingly turn to eLearning platforms to facilitate employee training and development, it’s crucial to understand the cognitive processes at play. Let’s look into the fascinating world of Cognitive Load Theory and explore how it impacts learning from a corporate perspective.

Cognitive 115
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A-Z of Digital Learning

The Learning Rooms

ADDIE follows the stages of analysis, design, development, implementation, and evaluation. Refers to collections of data that are too large or complex to be processed using traditional applications. C Cognitive Load. Cognitive Overload. EdTech refers to the use of technology to facilitate and enhance learning experiences.

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Agile Microlearning Explained

Cognitive science theories already supply the answers. Learner engagement and retention doesn’t have to be a mystery. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke

Kapp Notes

Most of the time a meta-analysis of studies looks at only the numbers as a means of comparison. Here is an interesting qualitative meta-analysis and the highlights of the results. Ke chose to conduct a qualitative meta-analysis. A qualitative meta-analysis of computer games as learning tools. Source: Ke, F. Ferdig (Ed.),Effective

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The Training Manager’s Guide to Accessible Elearning

The Learning Dispatch

Why enable people who have disabilities relating to hearing, vision, mobility, or cognition to access the training that your organization provides? It’s sometimes referred to as web-based training, sometimes as online training. We don’t have anyone who is blind or hard-of-hearing or who has cognitive impairments.